Scan Target

No one knows everything this mod can do. Did you know you can tune the size of your sims nostrils with this mod? I'm kidding.
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namegani
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Scan Target

Post by namegani » August 7th, 2014, 10:55 pm

I know I have had a question about this before, but I can't seem to find the original post.

It's those blasted plumbots and their constant need to scan people. Originally my issue was with the family plumbots waking the children up in the middle of the night while on vacation (they wouldn't do it in the homeworld, thankfully, but then again they weren't even doing what their trait chips were for in their homeworld but THAT is not the issue for this round). Now I'm in Oasis Landing (I restarted that save from the travel point instead of making a new game so I'm redoing everything I had just done - except temporarily neutering the rabbits from the get-go so I won't be compelled to try and break up the family again) and the plumbot townies are pulling the active family out of their workplace (future-only jobs) to scan them.

They're not interrupting them on their way into the workplace, they're disrupting them well after the active family member has gone on the clock and pulling them out of the building.

I've gone into Retuner > Social Interactions > Scan Target in ALL categories (General, all seasons, etc.) and turned all autonomous and user directed to False and they're still pulling them out of work.

I want this stupid social interaction blocked completely but no matter what I do it's not working. Therefore I must be missing something... help!!!

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brappl
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Post by brappl » August 21st, 2014, 9:00 pm

Hi namegani .. Sorry we missed this one. Were you able to figure this out? I don't have an answer for you but will bump to see if someone picks up on your question.

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namegani
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Post by namegani » August 21st, 2014, 9:10 pm

Yeah, no, I still got nothing. For awhile they left my active family alone once they were "friends" but the next day the stoopid plumbots were back pulling them out of their workplace to scan them.

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Chain_Reaction
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Post by Chain_Reaction » August 22nd, 2014, 6:53 am

EA forgot to test the posture of the target Sim. Although I wouldn't think they'd travel across town to do it... are they?

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namegani
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Post by namegani » August 22nd, 2014, 12:59 pm

That I am not sure, I don't watch them when they're at work so I don't know if the plumbots are visiting the lot autonomously and then pulling them out to scan or if they decide they're going to scan them and then run across town. When I check out who at the lot it is usually just the active family, co-workers and then the plumbots pulling them out of their workplace... and occasionally a couple woohooing on the park bench on the other side of the lot.

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Chain_Reaction
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Post by Chain_Reaction » August 23rd, 2014, 3:05 am

Ah well, fixable by any measure. I'll make a note :)

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namegani
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Post by namegani » August 23rd, 2014, 9:40 am

ThankyouThankYouThankYouThankyouTankyouThankyou

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