Is it possible to reduce or stop the university academic performance motive from dropping through the tunable XML? I have scoured through the list of obvious places and it's either hiding in plain sight, or it's not there.
Hoping for some reassurance.
University Performance Decay
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Not with Retuner. You will need to edit the Motives XML in Gameplay data. Search for AcademicPerformance and set these two as follows:
<!-- ws:start:WikiTextCodeRule:0:
<pre class="text">decayType="NoDecay" decayValue="0"</pre>
-->
<style type="text/css"><!--
/**
* GeSHi (C) 2004 - 2007 Nigel McNie, 2007 - 2008 Benny Baumann
* (http://qbnz.com/highlighter/ and http://geshi.org/)
*/
.text {font-family:monospace;}
.text .imp {font-weight: bold; color: red;}
.text span.xtra { display:block; }
-->
</style><pre class="text">decayType="NoDecay" decayValue="0"</pre>
<!-- ws:start:WikiTextCodeRule:0:
<pre class="text">decayType="NoDecay" decayValue="0"</pre>
-->
<style type="text/css"><!--
/**
* GeSHi (C) 2004 - 2007 Nigel McNie, 2007 - 2008 Benny Baumann
* (http://qbnz.com/highlighter/ and http://geshi.org/)
*/
.text {font-family:monospace;}
.text .imp {font-weight: bold; color: red;}
.text span.xtra { display:block; }
-->
</style><pre class="text">decayType="NoDecay" decayValue="0"</pre>
Here you go: Academic Performance No Decay
Installation:
Add this in your Package\ folder
Warning:
This will override the S3_0333406C_00000000_08CB212AFA111A92_Motives%%+_XML file in your Game Core. If you have any other tuning mod that overrides this file, these mods will conflict. Either combine those mod together or remove the one which you do not use.
Installation:
Add this in your Package\ folder
Warning:
This will override the S3_0333406C_00000000_08CB212AFA111A92_Motives%%+_XML file in your Game Core. If you have any other tuning mod that overrides this file, these mods will conflict. Either combine those mod together or remove the one which you do not use.
I see, thanks. I was already using Nona's mod. Just wanted to cut down on the massive numbers of tuning mods I currently have with Retuner to avoid updating.
Lastly, one last question instead of making a new post. I was attempting to locate the line to prevent Social Influence from decaying and stumbled upon "Sims3.Gameplay.Skills" -> "InfluenceSkill" -> "kDisableSkillDecay". I was under the impression that setting the value to "True" would stop the decay for all social groups. However, influence is still decaying, but it appears to be at a reduced rate (cannot be sure since my sims are at maxed at 10 and it takes a few days for it to drop to 9 with no activity). Now the question is, does this setting actually affect the social group's decay in any way?
Lastly, one last question instead of making a new post. I was attempting to locate the line to prevent Social Influence from decaying and stumbled upon "Sims3.Gameplay.Skills" -> "InfluenceSkill" -> "kDisableSkillDecay". I was under the impression that setting the value to "True" would stop the decay for all social groups. However, influence is still decaying, but it appears to be at a reduced rate (cannot be sure since my sims are at maxed at 10 and it takes a few days for it to drop to 9 with no activity). Now the question is, does this setting actually affect the social group's decay in any way?
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In the code, EA wrote this:
[Tunable, TunableComment("For Testing Only - Compiled out in Release : This is a boolean to turn off the skill decay for testing.")]
public static bool kDisableSkillDecay = false;
Meaning to say the kDisableSkillDecay setting you see is something EA probably used for testing but is no longer used by the game at all sadly.
[Tunable, TunableComment("For Testing Only - Compiled out in Release : This is a boolean to turn off the skill decay for testing.")]
public static bool kDisableSkillDecay = false;
Meaning to say the kDisableSkillDecay setting you see is something EA probably used for testing but is no longer used by the game at all sadly.
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That tuning value has indeed been compiled out so it's useless. To stop the decay you will need to edit the Skills tuning manually (not supported with Retuner and set CanDecay to false for InfluenceNerd, InfluenceSocialite and InfluenceJock.