Lost sims not resetting

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computertech82
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Lost sims not resetting

Post by computertech82 » December 1st, 2015, 5:28 pm

I got NRAAS (overwatch) to look for lost/stuck sims. But I've noticed something. I have sims (falling?) lost and no longer in the world. EA never fixed their bugs, including EA lots that make sims fall out of the world. Like they are under it. One happened to be a store i needed to go to, but the sim worker never showed up. Using NRAAS (register) I forced a employee to work there, and that's when i noticed, one was already assigned but was lost. NRAAS never reset the lost sim after several sim days.

Now my question is it possible to force reset lost/stuck sims in NRAAS? Or at least a fairly simple way to find and reset them?

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J4Ks
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Post by J4Ks » December 1st, 2015, 6:44 pm

Hi there,

Please do not post your question in multiple discussion area's, I've already deleted the one on the Issue page, as we can see your threads on the Recent Changes page. It will not get more attention by spawning your question in several threads.

There are 2 things that relates to something you described, so I am not really sure in which category they fall:
1.: Sims that are supposedly underground and showing thought bubbles appearing from the ground where they are routing. Although it seems they are walking from underground, they really aren't.
Their physical bodies are missing due to some deteriorating of the Sims outfits, which basically has become corrupt, it is not something that does harm to your gameplay, but its awkward to see a thought bubble appearing from thin air, while there is no Sims (assumably around).
This issue is well known that's caused by:
>Sims coming out of hibernation from their homes
>Sims coming from Rabbitholes (Community Lots/Subway/LLAMA's)

In our suite we have <a class="wiki_link" href="/DebugEnabler">DebugEnabler</a> that can fix these Sims up with proper outfits so they become visible again:
<ul class="quotelist"><li>Townwide: Click CityHall> NRaas> DebugEnabler> Options: Public Services Offices> Fix Invisible Sims</li><li>Localized: Click on Ground> NRaas> DebugEnabler> Options:......> Fix Invisible Sims</li></ul>
In no way is this branded as a Stuck / Missing Sim as the Sim is still on the map but invisible.

2.: From your description what you are describing are Role Sims that tend those cash registers on Lots. What you need to understand is that the game is build up through various layers of towns folks:
1. Residential Sims, Sims who lives in your Town
2. Service Sims, Sims that does temporary Assignments (Mailman, Newspaper delivery Child, Babysitter)
3. Role Sims, Sims who are created to to tend an object in your town (such as what you see in here <a href="http://nraas.wikispaces.com/Register+Ph ... +Twelve</a> under documentation).
4. Homeless Sim, Sims who fill up the streets
5. Tourists Sim, who visit your town from other known worlds (if none are visited yet, just the WA worlds)

All but your Residential Sims will in some point hibernate somewhere outside your Town, they won't be underground nor in water they just simply de-materialize, something we call "the void" as they are temporary workers and don't need a place on your map to stay if when their assignment is over. So basically they aren't missing and since they aren't missing there is nothing to be recovered.

There are 4 options why such Role Sim wasn't attending the register:
1. There is a time restriction on the Cash Register when it's tended (for example, Consignment Store its 9 to 18)
2. The Venue hasn't been zoned properly.
3. You disabled Allow Immigration.
4. The Cash Register is borked.

My question to you:
- the unattended cashregister is placed on what lot, with Lot Type did you zoned it?
- when in mapoverview, hovering over the maptag should reveal if it has opening/closing hours, did you perhaps visit the lot outside those times?
- have you tried replacing the cashregister with a new one?

computertech82
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Post by computertech82 » December 1st, 2015, 8:57 pm

Wasn't trying to post twice. I couldn't see the first time i asked the question under overwatch. And this was NOT a invisible sim. I have a sim house beside the store, and check several times through out the day for several days. Buy is always GRAYED OUT. An Invisible sim show up on story lines and to work. Their bubble can be seen. I'm talking about sims that fell though the map. The register was in a pre-built building of supernatural (potions and stuff). The person working there was clearly NOT at the register and clearly NOT in the world. The buy option is GRAYED OUT. By forcing a DIFFERENT 'sim' to run the register the new person was NOT lost and showed up for work just fine. The buy option was NOT grayed out. That PROVED the original sim at that register was NOT in/on the world.

One lot that will ALWAYS drop a sim through the world is the pre-made EA 60's cafe with a showtime stage. I forgot it was on the world i was playing. I naturally removed it, but I probably have other sims that fell though. The problem is who is lost aka NOT IN/ON THE WORLD and resetting them. And i'm NOT talking about 'the void' either.

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J4Ks
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Post by J4Ks » December 1st, 2015, 9:29 pm

If you can't respond in a decent manner your time on our site will be limited, and I meant using caps letter on certain words, you could type in as normal. We are humans behind ours PC and if you expect us to behave as such, please give us the courtesy that you show us similar respect.

We aren't using your game and we might have a different mod setup, so we need some useful information about your issue for us to understand something we have never experienced in our own games. So take a breather or a walk outside to cool off before posting, cause it doesn't do you any good nor us.

So with that said, sorry to say, but Sims falling of lots, is not a regular thing to happen in games. It is as if the coordination on such Sims are off from the Sim trying to route on higher levels floors, again not something that should happen. Which in this kind of situation there is no tool/mod that can prevent it.

Have you looked setting up your game as unmodded and see how your Sims behave? Sims falling off 2nd floors and such?

Other related question what we need to know:
1.: What is your patch level are you on?
2.: Beside Overwatch what other mods do you have? (not interested in Object or Outfits, just scripting or tuning).

As for the PotionConsignment Store, its a 24/7 shop and should be attended by Role Clerk, so not really sure why the Sim ran off or did not show at all.

Hopefully reassigning kick start the register back in action and the original Sim who was supposed to tend the shop is now doing something else. Though if it happens again, replace the register with a new one, sometimes those EA premade lots can break such objects and replacing them would be a better way to handle it, instead forcing another to take the other Sim place.

Maybe our coder has heard of your first issue before and knows how to deal with it and could offer you some directions. But more information about your system / game / modsetup might be useful.

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Post by Chain_Reaction » December 1st, 2015, 9:52 pm

Perhaps we are mixing up terminology here. It seems to me the OP is talking about hibernated Sims, not one's who are falling through floors (although I too get confused midway through the post.. their bubble can be seen but they aren't in the world?). Overwatch does not reset or recover role Sims as the OP expected. That is the job of Register which seems have been added and done it's job so unfortunately I'm not following the problem?

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Post by igazor » December 1st, 2015, 10:04 pm

Not to add to the confusion here, but there are a couple of other things that can cause Role sims to not appear at their assigned station. One is that there is something wrong with their assigned uniform/work outfit. Another is that they might be busy aging up and are "stuck" in that sense. refusing to instantiate (come out of hibernation). These things I do see occasionally, although the later versions of Register make them much less frequent than they used to be.

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Post by J4Ks » December 1st, 2015, 10:06 pm

That was my first impression as my first reply, but that's basically not it seeing OP's second reply.

The only thing that comes close to the "falling" off floors is a report that been documented by Cinrict on her blog: http://sims3.crinrict.com/en/2011/03/bu ... round.html (see the part how it can affect lots)

Though wouldn't MC's> Town> Reset Everything, put everything back in play? Or maybe if you know where they fell off, click on the lot> MC> Reset Lot. Wouldn't that solve the issue after deleting the Venue?

computertech82
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Post by computertech82 » December 2nd, 2015, 11:38 pm

This is pretty weird that no one else is having falling sims. I've seen post on the sims forum about sims falling through the world.. I've had them on TWO computers, completely different parts. It's always the same. Any world I play, slowly corrupts. Without the NRAAS mods, it corrupts far faster. I'm using the newest nraas, error trap, master controller, overwatch, register, relativity, and story progression. And the corruption of the worlds usually starts involving the active sims at a certain point. Like them getting reset often. like several times per sim day, to a point it's not playable anymore. Larger the map, the faster it corrupts. Like the taxi bug, elevator issue/bug, spiral stairs issue/bug, and many other bugs never fixed. There was even a guy that tried making a world without a single item that created bugs. But his map was a bit too square for me.
Right now, i'm playing a fairly new barnacle bay map. Error trap is NORMAL for every single sim day. Several error traps per sim day. A lot of crap gets stuck. Some times over 200+ cars are reset in a single sim day. that's a lot of cars.

And as I said before, the pre-made EA 60's cafe with a showtime stage ALWAYS makes me lose a sim. Something about the stages. I'm showing a 2nd lot with a showtime stage that might be making sims fall though the world. It was pretty simple to prove with master controller. I looked up the sim that was suppose to be there and noted their name. They stopped showing up for work. I reset them, and POOF, there they are at work, like nothing happened. again and again and again and again. Deleted that lot and change it something else. stopped losing sims there. The only problem is i'm not sure what triggers the sim to fall though. I've got some sims now showing up in the story line, or error trap, clicking on their name doesn't go to them on the map. proving they are not on the map/world anymore. I've always had issues with every single map/world in the game.

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Post by igazor » December 3rd, 2015, 11:41 am

One of the reasons you are continuing to experience some resistance to this report is that you are still not acknowledging that homeless NPC Role and Service Sims are not supposed to be on the map or able to be focused on when they are hibernating. That does not mean they are out of world, but they might still appear shaded in your sims' relationship panel. I get that these sims shouldn't be in hibernation mode when they are supposed to be on duty or were on screen actually doing something at the time of their disappearance. But the actual state of not being instantiated (on the map) in and of itself is a symptom, not a bug all by itself, and such is not an unusual place for them to be at other times.

I for one would like to see these ErrorTrap logs and any other error logs you would care to include. It might help those of us who are still not recognizing the issue to see what's going on if you could be so kind as to zip some together and upload them.
<a href="http://nraas.wikispaces.com/How+To+Uplo ... +Upload</a>

OW cleaning up 200+ vehicles a day is not unusual either. Yes, it's a bug (a couple of different bugs actually), yes EA should have fixed those when Showtime only made it worse with the SHT career limos issued in never ending loops, but it's all pretty easy to fix with the NRaas Traffic mod set to stop issuing cheap one-time use cars for inactives who don't have any of their own and the other setting to disallow performance career limos, together with Nonamena's No Limo mod to take care of the other types of limos. I don't see more than 2 or 3 inactives' cars cleaned up that way per sim day, if even that many, since putting those two into use.
http://www.simlogical.com/ContentUpload ... loads/1581 (free registration at The Asylum required to see anything)

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