Overwatch Console Commands Suggestions

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Consort
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Console Commands Suggestions

Post by Consort » May 23rd, 2014, 6:34 pm

1)
It would be lovely if someone could allow for longer strings in the Add Command dialog. This can be done by specifying a maxLength value when calling the StringInputDialog.Show function.
1024 or 2048 should be enough for most needs ;) It would be great if this was fixed so that this feature works in combination with my Landslide mod http://www.den.simlogical.com/denforum/ ... pic=2277.0

2)
Perhaps it would be nice to have Run Command bound to a cheat command, so when sth like "batch" is typed in the cheat console, all the commands in the stack are executed.

3)
A weekly alarm would maybe be a "nice to have" feature as well

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Post by Chain_Reaction » May 24th, 2014, 4:59 am

1) Length has been increased for next version.
2) Noted. Not the same thing but you're aware you can select multiple commands in the Run Command window I assume?
3) Would take a bit of work as it works at the moment by implementing the interface all the other standard alarms do and it runs those without discrepancy. It's been noted though. :)

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Post by Chain_Reaction » May 24th, 2014, 5:14 am

Awesome job on the mod btw. Big fan of your stuff :)

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Post by Consort » May 24th, 2014, 7:25 pm

1) Sweet! Thanks!
2) Yea it would be a convenience thing to have a short-ish cheat command bound to it. Locating a computer or city hall and click through the menus can be a detour if I just want to switch on buydebug for example, or have any more complicated batch job execute from time to time.
3) Oh forget about it if it's a hassle to implement. Not many people would ever make use of it anyway.

And thank you so much for your compliment. Means a lot to me, seeing what you're pulling off here, respect! :)

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Post by Consort » May 27th, 2014, 7:50 pm

Cool, tested it this evening and this plays all nice with Landslide. Thanks again!

One tiny bit: It appears that commands get executed by the order I add them, but the menus list them alphabetically. If this is easy to change it would be great if they could be listed unordered.. which would hopefully be the order of the list.

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Post by Chain_Reaction » May 27th, 2014, 11:30 pm

I've actually been having trouble figuring out how to apply a custom sort to the lists. I've found some sorting code in the framework but it appears to be for the pie menu interactions. I've tried several different methods to sort the slots list in Cupcake and it just gets ignored. I'm starting to believe the sorting is being done by EA's dialog class and I can't undo it.... unless I am missing something.

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Post by Consort » May 28th, 2014, 6:01 pm

Alrighty, thought it might be trivial to fix.
I haven't done much with the UI picker lists so I can't be of any help.

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