Plumbots loose their looks on traveling

The original SuperComputer. The one that started it all. Master your controller here. The x button is jump by the way.
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twallan
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Post by twallan » October 28th, 2013, 2:01 pm


Any of my mods that hard-reset will have the issue, [URL=https://wwww.nraas.net/community/Overwa ... erwatch</a> included. <a class="wiki_link" href="/ErrorTrap]ErrorTrap[/URL] will be the biggest culprit though, since it catches more errors and resets sims the most often.

And yes, the issue would occur under EA Standard for homeless and service Robots, who are hibernated when they "go home".

Or if the Robot went on <a class="wiki_link" href="/Generations">Generations</a> "Free Vacation", or went to boarding school, though I suspect that is probably less likely. :)

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crinrict
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Post by crinrict » October 28th, 2013, 2:27 pm

Thank you. Guess I'll be preparing a post for the trait issue then.

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twallan
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Post by twallan » October 29th, 2013, 1:58 am


I did a quick couple of tests of traveling with plumbot occult, but did not encounter any issues.

Now, the missing chips could very have been a reset issue during the transition, which I fixed on my setup prior to testing this issue.

However not sure whether that would have fixed the changing looks for the sims. I did not encounter a problem with that. I'll need to wait on further details before I can proceed on that one. :)

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crinrict
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Post by crinrict » November 7th, 2013, 6:05 pm

Coming back to this one. It seems very unclear if it's related to OW or not. Some say the have no mods, other say it goes away if they remove the mods and a third group says it's still there but less.

Does anyone have more info on this issue ? (the loosing look on traveling)

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