Plumbots loose their looks on traveling
Any of my mods that hard-reset will have the issue, [URL=https://wwww.nraas.net/community/Overwa ... erwatch</a> included. <a class="wiki_link" href="/ErrorTrap]ErrorTrap[/URL] will be the biggest culprit though, since it catches more errors and resets sims the most often.
And yes, the issue would occur under EA Standard for homeless and service Robots, who are hibernated when they "go home".
Or if the Robot went on <a class="wiki_link" href="/Generations">Generations</a> "Free Vacation", or went to boarding school, though I suspect that is probably less likely.
I did a quick couple of tests of traveling with plumbot occult, but did not encounter any issues.
Now, the missing chips could very have been a reset issue during the transition, which I fixed on my setup prior to testing this issue.
However not sure whether that would have fixed the changing looks for the sims. I did not encounter a problem with that. I'll need to wait on further details before I can proceed on that one.