GoHere Testing 44h timed open/close function doesn't work anymore and game crashing issue

Tell me what you went and broke with the latest and greatest.
Post Reply
User avatar
crpbstr020
Reactions:
Posts: 29
Joined: September 2nd, 2017, 6:00 pm

44h timed open/close function doesn't work anymore and game crashing issue

Post by crpbstr020 » October 11th, 2017, 1:41 am

it seems when being set open/close hour, it doesn't work anymore. it was functional with 44g.
also. there seems to be an serious issue, when i changing the time setting and passing test, the game crashed instantly. trying new door won't help.

aside from this issue, i have noticed MSC! mod (the mod for forcing inactives coming to bar when active is there.) became defunct either.

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7568
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » October 11th, 2017, 8:40 am

Thanks for the report on the crashing. I sorted the issue. Not sure what you mean by the MSC comment.

User avatar
crpbstr020
Reactions:
Posts: 29
Joined: September 2nd, 2017, 6:00 pm

Post by crpbstr020 » October 11th, 2017, 3:19 pm

thanks for reply. i hope it will be resolved. MSC mod is one of very handy mod to attract inactives to bars. it's nature is kinda Sims4-like-extremely-unnatural method but it can negate "busy" inactives as target and can be set maximum number. here is the link from MTS http://modthesims.info/d/552227

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7568
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » October 11th, 2017, 7:28 pm

I don't immediately see a reason this would stop working. Are they just not going there anymore?

User avatar
crpbstr020
Reactions:
Posts: 29
Joined: September 2nd, 2017, 6:00 pm

Post by crpbstr020 » October 12th, 2017, 9:43 am

they stopped coming to any bar. actually, i think MSC! mod itself is the candidate since it has big downside for use. it prevents world transition to university or foreign worlds. (infamous "stopped at 95% loading screen". as i never feel necessary for traveling world after once i have experienced, so its no problem for me.)
what i have learned from several report about MSC mod, they say MSC mod makes irregular data internally to prevent world transition.
besides, im relying on usual lock out way by choosing sims for every gate/door of bars. (along side with store contents "barriar to entry system")

v44h has totally new routing system (which is my impression after reading update info and actual use.), so it might conflict with such watchful behavior.

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7568
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » October 12th, 2017, 11:47 pm

I'm not sure why one would use a mod that causes irregular data, that sounds like a bad thing to me. But I did a review and I don't see why it would be affected. There was an issue with Sims visiting community lots in versions prior to 44h. Are you sure you're running 44i and still seeing this issue?

User avatar
crpbstr020
Reactions:
Posts: 29
Joined: September 2nd, 2017, 6:00 pm

Post by crpbstr020 » October 13th, 2017, 2:55 am

oh, i didn't notice there was already 44i released.
i was too busy for checking my translation as it seems im the only translator/tester of japanese translation for now. and it takes very long time to check all in-game notifications.

and yes, i know using suspicious mod like MSC! or Magic Gardening Gnome is a bad thing afterall and if things getting worse, my game or save data might be messed up. but this is kinda testing play for friends who are relatively noobish about pc gaming but want to play Sims 3.
i will try 44i with and without such mods soon. (when trying 44g, i did the test in the same manner.)

User avatar
crpbstr020
Reactions:
Posts: 29
Joined: September 2nd, 2017, 6:00 pm

Post by crpbstr020 » October 13th, 2017, 2:53 pm

i have tested 44i. it worked fine without crash after changing settings and use, all settings kept correctly after restarting game. and with MSC! mod, somehow it decreased number of inactives coming to one third, but seems working.
notable difference is it's slow speed. with MSC! mod, entire speed has been slowed down terribly. without MSC! mod, though its running way faster in the beginning, some places of many effects (like dance club), the speed goes down gradually to freeze.
im going to stick to 44g for the moment. as it has no impact speed wise and i need to check more strings of my translation part.

Post Reply