GoHere Testing DoorFilter:WarningTrappedSims

Tell me what you went and broke with the latest and greatest.
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J4Ks
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Post by J4Ks » July 9th, 2015, 12:39 pm

A few updates:
- Hungry Inactive Sims (not in the career) are still wanting to use a grill or deep fryer, even if those are located on a secluded section locked with door filters in my custom build diner. They make a mess in my beautiful diner where they drop their trays with uncooked meat all over the place.
I switched autonomy off on those two appliances and they finally get the message, no pay is no food ;-)

- Inactive with a low Fun motive and has a laptop in their inventory, if there is a flat surface (dining table, desk) on the property these Sims are trying to use that surface to put their laptop on. Which can result to constant loop of Sims taking the laptop in his hand and putting it back in their inventory.

- More a building issue on my part, on certain lots I have several careers running. Each of them I designed that they have their own entrance point to enter. If I use Allow: Job X on one of the doors, Sims in the Career Job Y, who are trying to get to their station through that door stands idly by, not knowing there is another entrance for them to enter.
Solution would be give them access to each door and limit their movement on the doors itself. Probably more a Zerbu issue then Gohere.

These things were most noteworthy in my current games. Tourist not so much, think they behave ;-)

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J4Ks
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Post by J4Ks » July 9th, 2015, 12:51 pm

This ....Solution would be give them access to each door and limit their movement on the doors itself. Probably more a Zerbu issue then Gohere, should be "limit their movement inside where the objects are located on those doors itself".

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Chain_Reaction
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Post by Chain_Reaction » July 24th, 2015, 6:31 am

Hmm. Still doesn't sound like how I'd like. I'll have to revisit when i have time to let the game play and observe what they are doing.

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