Hi there, and welcome to NRaas.
What you are describing is a symptom of a version mismatch between a Core Mod and your game. In most cases, the game during the initial startup sequence will display a warning saying that "A mod version mismatch has been detected, if you continue your game may become damaged, blah blah" or something like that and the player must select continue or quit. In some instances for some players, instead of displaying the warning the game minimizes as you have described. There are only five TS3 Core Mods out there in common usage that can trigger this condition, and yes NRaas ErrorTrap is one of them.
So, which patch level is your game on and is it a Steam or Regular (non-Steam) install? The current version of ErrorTrap is v100, and we have releases to cover three different scenarios. They are all v100 and functionally identical except for the part where they match internal build numbers.
Patch 1.67 Regular
Patch 1.67 Steam
<a href="http://nraas.wikispaces.com/ErrorTrap+P ... atch167</a>
Patch 1.69 Regular
(there is no Patch 1.69 for Steam)
<a href="http://nraas.wikispaces.com/ErrorTrap+P ... atch169</a>
If your game is on an earlier patch level, then we have earlier versions of ErrorTrap available provided that your patch level is actually a valid one.
If this is the only reason for what you are seeing, there really isn't any danger of game damage by the mismatched core version and the minimizing or warning click-through is just annoying. But if you are using an older version of ErrorTrap on a current patch level, or a newer version of ErrorTrap on a former patch level, then this really needs to be fixed by getting things to match on your end.
For completeness, the other four mods that are capable of producing this issue are NRaas UntranslatedKey, CmarNYC's XCAS, Consort's 2X Weight/Fitness, and AwesomeMod. If you don't use any of those, then of course they are not contributing.
ErrorTrap Game minimized at start
- igazor
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Ah, good. It's okay to be on Patch 1.66 I suppose, but there really shouldn't be any harm in moving up to 1.67 by way of EA's SuperPatcher though. Although Core Mods are fussy about these things, the patch from 1.66 to 1.67 was pretty trivial. But if your game works I can understand being reluctant to "fix" it.
I've never heard of a mod that auto-loads a saved game if you were being serious about that. That would prevent you from ever starting a new game, for test purposes or otherwise, or loading up a prior save unless you removed such a mod first.
I've never heard of a mod that auto-loads a saved game if you were being serious about that. That would prevent you from ever starting a new game, for test purposes or otherwise, or loading up a prior save unless you removed such a mod first.