ErrorTrap Issues Reocurring Error trap & Overwatch issues?
- igazor
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Sorry if we seem to have left you hanging there, but as Chain said these errors are very unusual.
One thing we haven't addressed, the only thing remaining that I can think of actually, is the hardware you are playing on. If you could please, provide the first 40 lines or so (not the long lists of game options, the parts before all that) of your DeviceConfig.log by way of a copy/paste here? It's a file in your TS3 user game folder in Documents that gets updated each time the game starts up.
One thing we haven't addressed, the only thing remaining that I can think of actually, is the hardware you are playing on. If you could please, provide the first 40 lines or so (not the long lists of game options, the parts before all that) of your DeviceConfig.log by way of a copy/paste here? It's a file in your TS3 user game folder in Documents that gets updated each time the game starts up.
- Chain_Reaction
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Here are my specs! Will try dreamer now :
<h3 id="toc0"><a name="x--Rating info"></a> Rating info </h3>
GPU: 5 GPU Memory: 1 CPU: 4 RAM: 4 CPU Speed: 3400 Threading: 3
Adjusted CPU: 4134 RAM: 8135 Adjusted RAM: 7623 Cores: 4
<h3 id="toc1"><a name="x--Machine info"></a> Machine info </h3>
OS version: Windows 8 6.2.9200
OS prod type: 0
OS major ver: 6
OS minor ver: 2
OS SP major ver: 0
OS SP minor ver: 0
OS is 64Bit: 1
CPU: GenuineIntel
Brand: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Family: 6
Model: 12
Cores: 4
HT: 0
x64: 0
Memory: 8135MB
Free memory: 5635MB
User: colle_000
Computer: DAN
<h3 id="toc2"><a name="x--Graphics device info"></a> Graphics device info </h3>
Number: 0
Name (driver): NVIDIA GeForce GTX 770
Name (database): NVIDIA GeForce GTX 770 [Found: 0, Matched: 0]
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 1184, Board: 28251462, Chipset: 00a1
Driver: nvldumd.dll, Version: 23.21.13.8813, GUID: D7B71E3E-52C4-11CF-BF55-28081BC2DA35
Driver version: 8813
Monitor: \\.\DISPLAY1
Texture memory: 32MB <<OVERRIDE>>
Vertex program: 3.0
Pixel program: 3.0
Hardware TnL: 1
<h3 id="toc0"><a name="x--Rating info"></a> Rating info </h3>
GPU: 5 GPU Memory: 1 CPU: 4 RAM: 4 CPU Speed: 3400 Threading: 3
Adjusted CPU: 4134 RAM: 8135 Adjusted RAM: 7623 Cores: 4
<h3 id="toc1"><a name="x--Machine info"></a> Machine info </h3>
OS version: Windows 8 6.2.9200
OS prod type: 0
OS major ver: 6
OS minor ver: 2
OS SP major ver: 0
OS SP minor ver: 0
OS is 64Bit: 1
CPU: GenuineIntel
Brand: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Family: 6
Model: 12
Cores: 4
HT: 0
x64: 0
Memory: 8135MB
Free memory: 5635MB
User: colle_000
Computer: DAN
<h3 id="toc2"><a name="x--Graphics device info"></a> Graphics device info </h3>
Number: 0
Name (driver): NVIDIA GeForce GTX 770
Name (database): NVIDIA GeForce GTX 770 [Found: 0, Matched: 0]
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 1184, Board: 28251462, Chipset: 00a1
Driver: nvldumd.dll, Version: 23.21.13.8813, GUID: D7B71E3E-52C4-11CF-BF55-28081BC2DA35
Driver version: 8813
Monitor: \\.\DISPLAY1
Texture memory: 32MB <<OVERRIDE>>
Vertex program: 3.0
Pixel program: 3.0
Hardware TnL: 1
- igazor
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Your specs are fine. You are getting the 32 MB texture memory override and however you got your graphics card formally recognized, meaning the sgr files edits, was not done the best way because your card's video memory is being under-rated. But none of that should be causing or even contributing to the Dream Manager meltdowns.