ErrorTrap Issues Flashing Iventory from buying 0 value potions. NullReference?

A null value was encountered where this forum description was required.
Post Reply
MayWilde
Reactions:
Posts: 3
Joined: January 27th, 2017, 6:00 pm

Flashing Iventory from buying 0 value potions. NullReference?

Post by MayWilde » January 29th, 2017, 4:23 am

I'm having issue with a flashing inventory after my sim buys a potion vial from an alchemy display unit. The sim is sent home and the inventory starts to flash and become unresponsive. Resetting sim doesn't help, only restarting the game. ErrorTrap says Null Reference Exception and I've checked common issues and haven't found this problem on there. If anyone can help me out that would be much appreciated. I also have no idea where to post the Script Error file.

User avatar
igazor
Organizer
Reactions:
Posts: 17102
Joined: April 8th, 2013, 6:00 pm
Answers: 203
Location: Everyone should strive to find their inner platypus.

Post by igazor » January 29th, 2017, 4:35 am

Hi there. I believe we really do need to see any script errors associated in this case, although our developer will really need to review them. Chances are from your description I'm not going to be able to make sense out of it either (though there are others here who can, depends who sees them first).

When uploading to the wiki, there isn't a "where" involved, all uploads go to the same place and we can see whose they are. It's not difficult to find the thread they belong to and this one is fine. Here's the instructions:
<a href="http://nraas.wikispaces.com/How+To+Uplo ... +Upload</a>

MayWilde
Reactions:
Posts: 3
Joined: January 27th, 2017, 6:00 pm

Post by MayWilde » January 31st, 2017, 4:34 pm

Thanks for the instructions. I uploaded the script error file.

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7568
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » February 1st, 2017, 7:21 am

Either those potions are corrupt or you have an alchemy tuning mod that is not operating as intended. Try making new ones, if it happens again look at your mods.

MayWilde
Reactions:
Posts: 3
Joined: January 27th, 2017, 6:00 pm

Post by MayWilde » February 11th, 2017, 10:14 am

I think it may have something to do with the fact that they are of zero value. I have no mods for alchemy itself. I do have the 'no stretch' children can do series where children can do alchemy as well as other things but I suspect the issue is in the potion vial itself.

Post Reply