Hi I am playing with a PC (Win 10) and I have the problem that my Sims are reseted as soon as I fish with any bait outside my Sims own property.
Does anybody has a solution? thanks in advance.
The following ErrorTrap is shown:
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame"/>
<Enumerator value="2"/>
<Content>
-- Script Errors --
Object:
Name: Sidney Watcha
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x56ca0080a3a56f60
Position: (1316.7510, 68.2583, 1038.1100)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Friedhof Waldesruh
Lot Address: Himmelsring 107
IsValid: True
World: SunsetValley
OnVacation: False
Season: None
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Watcha
LotHome: Schrotflinten-Stil - 2 SZ, 1 BZ
Active Actor
SimDescription:
Name: Sidney Watcha
Age: Adult
Gender: Male
SimDescriptionId: 1665769231158899104
LotHomeId: 0
HomeWorld: SunsetValley
Proper Genealogy
Valid: True
Species: Human
Household: Watcha
Occult: None
Alien: 0
Career: Profisportler (10)
School: <None>
Lot: Schrotflinten-Stil - 2 SZ, 1 BZ
Address: Wasserlilienweg 58
Skill Athletik: 10
Skill Charisma: 10
Skill Kochen: 10
Skill Tanzen: 1
Skill Tauchen: 1
Skill Angeln: 10
Skill Gartenarbeit: 10
Skill Gitarre: 6
Skill Geschicklichkeit: 10
Skill Logik: 6
Skill Malerei: 2
Skill Schach: 6
Skill Videospiele: 8
Skill Spielautomat: 6
Skill Schreiben: 0
Skill Sammeln: 1
Skill Tischfußball: 2
Trait Athletisch
Trait Supergrüner Daumen
Trait Niemals nervig
Trait Schneller Lerner
Trait Unentgeltlich speisen
Trait Attraktiv
Trait Putzdrache
Trait Schneller Metabolismus
Trait Glückspilz
Trait Wachsam
Trait Sinn für Humor
Trait Reich belohnt
Trait Multitalent
Trait Extrem kreativ
Trait Stahlblase
Trait Schmutzresistent
Trait Selten hungrig
Trait Profi-Gammler
Trait Angler
Trait Familienbewusst
Trait Legendärer Gastgeber
Trait Weit entfernter Freund
Trait Kostenlose Unterhaltung
Trait Star des Büros
Trait Urlaub
Interactions:
1: Mit Tomate angeln (Sardelle)
Sims3.Gameplay.Objects.Fishing.FishHere+Definition
Sims3.Gameplay.Objects.Fishing.FishHere+Definition
UserDirected
Counter: 1
Sim-Time: Do. um 00:49
Start-Time: 12/13/2016 01:04:18
PreLoadup-Time: 12/13/2016 01:04:33
Loadup-Time: 12/13/2016 01:05:14
Log-Time: 12/13/2016 01:12:36
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00010 ldfld.o in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishingData:DoesFishEatBait (Sims3.Gameplay.Objects.Fishing.FishType,Sims3.Gameplay.Objects.Fishing.FishData,string) ([-1543478304] [00000000] [1F8500C0] )
#1: 0x000be call in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishingData:GetSpawnerChances (Sims3.Gameplay.Actors.Sim,string,System.Collections.Generic.List`1&,single[]&) (300AB5C0 [28336C00] [1F8500C0] [4766027348080949956/0x4224549f20297ac4] [20297AC8] )
#2: 0x00015 call in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishingData:ShouldShowFishingTns (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Objects.Fishing.IFishBait) (300AB5C0 [28336C00] [30093C80] )
#3: 0x001da callvirt in Sims3.Gameplay.Objects.Fishing.Sims3.Gameplay.Objects.Fishing.FishHere:Run () ()
#4: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#5: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#6: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#7: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#8: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Loaded Assemblies:
NRaasErrorTrap: Version 100
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
System
System.Xml
UI
mscorlib
</Content>
</NRaas.ErrorTrap>
The
ErrorTrap Issues Error Trap while fishing with any bait
- igazor
- Organizer
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- Joined: April 8th, 2013, 6:00 pm
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Hi there and welcome to NRaas.
In the future, please zip up your script logs even if it's only one and upload them to the site for analysis. We really need to see them in their entirety, not copied and pasted into messages.
<a href="http://nraas.wikispaces.com/How+To+Uplo ... +Upload</a>
I believe what this one is telling us is that you have another party's tuning mod in play that is interfering with the fish/bait sequence or that requires an EP that you don't have. I would suggest removing all mods except for ErrorTrap, if you do have others and even if it doesn't seem like they would have anything to do with fishing, delete your TS3 user folder's scriptCache.log file, and try again as a test to see if the sim still errors out.
In the future, please zip up your script logs even if it's only one and upload them to the site for analysis. We really need to see them in their entirety, not copied and pasted into messages.
<a href="http://nraas.wikispaces.com/How+To+Uplo ... +Upload</a>
I believe what this one is telling us is that you have another party's tuning mod in play that is interfering with the fish/bait sequence or that requires an EP that you don't have. I would suggest removing all mods except for ErrorTrap, if you do have others and even if it doesn't seem like they would have anything to do with fishing, delete your TS3 user folder's scriptCache.log file, and try again as a test to see if the sim still errors out.
Hi there and thanks first of all.
I have the mod "nointro" and "nobuildsparkles". I tried it without and deleted also the scriptCache.log file but it had no positiv effect. I realized that there is another sriptError at the same time with a correction log concerning destroyed objects. Do you think this could be the reason?
I uploaded all my scriptErrors. If I did it right you should find them I guess Thanks again.
I have the mod "nointro" and "nobuildsparkles". I tried it without and deleted also the scriptCache.log file but it had no positiv effect. I realized that there is another sriptError at the same time with a correction log concerning destroyed objects. Do you think this could be the reason?
I uploaded all my scriptErrors. If I did it right you should find them I guess Thanks again.
- igazor
- Organizer
- Reactions:
- Posts: 17132
- Joined: April 8th, 2013, 6:00 pm
- Location: Everyone should strive to find their inner platypus.
NoIntro and NoBuildSparkles are harmless, that's why MTS uses them as test mods so we can ensure the framework is working. Do you have no other mods in play?
The ErrorTrap correction log means that ErrorTrap found useless pieces of data from objects that were already deleted from your game and is cleaning them up for you. We all get those and it's supposed to do that.
This recurring error about the fish not being able to figure out if they are supposed to eat bait is sounding very familiar, but I can't remember what the solution ended up being. I think we'll need one of my colleagues (with a better memory for fishy things) to see this and comment.
In the meantime, you might try Overwatch? It certainly shouldn't do any harm.
The ErrorTrap correction log means that ErrorTrap found useless pieces of data from objects that were already deleted from your game and is cleaning them up for you. We all get those and it's supposed to do that.
This recurring error about the fish not being able to figure out if they are supposed to eat bait is sounding very familiar, but I can't remember what the solution ended up being. I think we'll need one of my colleagues (with a better memory for fishy things) to see this and comment.
In the meantime, you might try Overwatch? It certainly shouldn't do any harm.
- Chain_Reaction
- Site Admin
- Reactions:
- Posts: 7595
- Joined: December 30th, 2011, 6:00 pm
- Contact:
- Chain_Reaction
- Site Admin
- Reactions:
- Posts: 7595
- Joined: December 30th, 2011, 6:00 pm
- Contact: