ErrorTrap Issues Errortrap throws scripterrors on every sim in town on first load, then goes back to normal

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computeteen5
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Errortrap throws scripterrors on every sim in town on first load, then goes back to normal

Post by computeteen5 » December 9th, 2016, 12:23 pm

The common thread in all the errors seems to be 'Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:get_IsSufficientlyOnScreenForHighLODSimulation,' and the game plays perfectly fine after the error spam finishes. It just takes a few minutes after first loading the save to play.

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igazor
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Post by igazor » December 10th, 2016, 9:48 am

Hi there. You are having some sort of partial meltdown that affects only Role Sims from the look of it, but then corrects itself as you said after it runs through them all. We will need a coder to explain where that error might be coming from. If you want to try an experiment in the meantime, I would suggest doing a test run of this game with all non-NRaas mods removed and your game folder's five cache files cleared to see if it behaves better on startup.

You said that the errors affect every sim in town, but I'm not seeing a single resident sim reported in the ones uploaded. They are all bartenders, piano players, etc. from the "Arnett" household, which means they are homeless. Am I missing something?

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Post by igazor » December 10th, 2016, 9:52 am

Poking at the Deref log a little...could be off-base, but suspecting some kind of non-standard tuning or other mod related to a grand piano and keyboard in several lounges.

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Post by computeteen5 » December 10th, 2016, 5:17 pm

Oh, sorry. I thought with the amount of errors it was going through every sim. Will try what you said while I wait.

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Post by computeteen5 » December 10th, 2016, 5:45 pm

Just uploaded the Scripterrors from loading without any non-nraas mods. Seems to be a bit worse, actually.

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igazor
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Post by igazor » December 10th, 2016, 5:54 pm

I see what you mean, but we actually accomplished something here (that I failed to notice earlier).

You are playing in a world that was designed before IP and its patch came out and that has a ton of professional bars in it. Bridgeport fits that description, as do others. As of that patch, every pro bar (the bar objects themselves, not the venues) got broken and every sim who tried to use or work behind one would get reset until the bars were replaced with new copies.

Or (drum roll please) update Overwatch to v122, you are only on v121. The fix is in the later version. Not sure if that's going to account for all of those errors, but a good number of them in that second batch. Sorry for not seeing this earlier.

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Post by igazor » December 10th, 2016, 5:58 pm

...ah, which would explain why all of the sims in that first batch seemed to be bartenders and piano players. Of course. (smacks head)

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Post by Chain_Reaction » December 11th, 2016, 11:19 am

That is actually a different error. Not sure what's going on there actually. Perhaps an out of date tuning mod dealing with services? Some type of service tuning mod that's not quite right?

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