Woah, it's been a while since I've posted here. Anyways, I was playing around with Woohooer and sort of put together a (seemingly) working module for a "new" woohoo location... wondering if it's okay to upload here for any curious guine.. err, testers out there?
Also while testing around I found that the GetRandomObject method in CommonWoohoo.PushWoohoo doesn't ignore objects that aren't in world (stumbled upon this when my test sims decided to do it in an invisible photo booth at the student union that only appears during orientation). I'm guessing the best (though most tedious) way to rectify this is to tweak TestUse methods in each LocationControl since doing it to the GetRandomObject method looks needlessly expensive in comparison. Wondering if there's a better fix though...
Creating an NRaas project Potentially new Woohooer module
- icarus_allsorts
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The source of the base mod is a bit behind as I'm still working out the kinks of those versions. I can't commit right this second as it's full of debugging code unfortunately. But if your module doesn't require changes to the base mod it should be okay to go for it.
I concur it looks like the only way to sort that is to change each TestUse method unless one loops through the list and checks them there. That does seem unnecessarily expensive and lazy which this game doesn't need more of. I'll change each one.
I concur it looks like the only way to sort that is to change each TestUse method unless one loops through the list and checks them there. That does seem unnecessarily expensive and lazy which this game doesn't need more of. I'll change each one.
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I have committed woohooer 127 to the source so feel free to build a new base mod if you need to
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