Chatterbox Problems with Story Progression

The mod that's bigger than 80's hair. We promise to help tame the beast.
Post Reply
Tommee1
Reactions:
Posts: 141
Joined: February 10th, 2012, 6:00 pm

Problems with Story Progression

Post by Tommee1 » September 26th, 2018, 8:56 pm

I am playing by rotating between families in my game. I had a rich household with a high tax bracket case so that they would go to job and school at a specific location. The husband and wife are also unhappily married so I went to household and selected move as family and move solo to both false. I also Set Allow break up to false. I have played several other families since that but when I went back to them I find that the husband and wife are no longer married. Also somehow they lost most of their money. They went from around 600,000 down to 90,000 and so were kicked out of the caste and caste specific places. I thought the SP settings I set to false would prevent that from happening, does anyone know why the husband and wife still broke up?

I also used accounting and think when I used MC to give them property that it deducted the cost from their money. Only the high tax bracket caste can own venues, so now they don't even own those venues anymore. Do you think that is how they lost most of their money?

Also, they have a new sim adult living with them! On their residential lot that is also set to require the high tax bracket caste. I tried to use the phone and get rid of the the sim because I thought he was a roommate, roommate service is already disabled. The sim is a playable character who is not related to the family and I did not make this sim. He looks like a clone of the son, but his name is different and his age is YA. The lots in all of the town are set to Rentable false in SP. How did this sim get here?

How can I stop all these things from happening every time I rotate to a different family?

Also EA Story progression is disabled, I am only playing with NRaas Story progression.

User avatar
igazor
Organizer
Reactions:
Posts: 17104
Joined: April 8th, 2013, 6:00 pm
Answers: 203
Location: Everyone should strive to find their inner platypus.

Post by igazor » September 26th, 2018, 11:28 pm

The Breakup - Sims who are partnered but have a very poor relationship with each other will sometimes have their relationship just kind of dissolve without a formal breakup scenario running. It's rare in my game, but I've seen it happen with sims who have friendly (okay, "unfriendly") relationship scores of -90 to -100. Could this couple's have fallen that low?

Money - Are you basing your caste on Cash or Net Worth? Cash never seemed reliable to me. If a household with cash on hand totaling §500,000 purchases property and a bunch of vehicles and stuff totaling §475,000, then they won't have much cash left but they will still have a net worth of §500,000 (perhaps minus some for depreciation).

If that's what you were already doing, then afraid you are in unknown territory (to me) by caste restricting the ownership rather than the usage of community lots. This would be through Lot Options? I'm not even sure those are intended to be used that way. So yes, if the mod just took the deeds away instead of forcing a sale, then the household's net worth would drop to reflect the loss.

The Intruder - Lot Options restricted residential lots on the other hand are intended and mean that your household cannot move onto this lot; if they already live there then the mod would try to make them move out but of course you have it set so they can't. I bet the extra sim isn't related to those settings at all. Do you have SP > General Options > Options:Households > Manage the Homeless set to True? I don't like this setting myself and prefer to have it on False and manage the homeless myself to the extent they need any help, but on True it is known to "force" some homeless sims to move in with existing inactive households under various scenarios. The game wouldn't know that this household was one of "yours," so it would be eligible to accept such a new housemate if needed.

Tommee1
Reactions:
Posts: 141
Joined: February 10th, 2012, 6:00 pm

Post by Tommee1 » September 27th, 2018, 12:06 am

Breakup- That could be what happened. I did not check the relation ship value before changing them back the way I wanted them. But the husband had been accused of cheating autonomously by the wife will they were the active family so it could have fallen even lower once I rotated away from them. The husband and wife had been reduced to romantic interests and he was engaged to the mistress. Is there any thing that I could do to stop it from happening again?

Money- the caste uses Net worth Max and Net worth min which is set default Max and 400K Min. So maybe it wasn't buying property that did it. I don't know, under SP accounting the largest losses by far were Lot Purchases: -388,421 and General Expense: -353,510. The still own a vacation house that the mistress lives in but had lost the Juice bar and Fast food restaurant they purchased. I don't remember what their net worth was before I left them but their house was at least 200k and they had about 500k in cash. I just remember that Town Hall>SP>General>Money> Purchasing does have Inactive purchasing Deeds set at a min of 600K. Do you think the game would have worked backwards and figured that they did not meet the min 600k to own the deeds to those venues?

Intruder- for the residential lots, from town hall ( Town Option) or each individual lot SP > Household Options, Household: Allow Move:Solo is False and Household: Allow Move:As Family is True. What do you mean by "Lot Options restricted residential lots"?

Yes Manage Homeless was set to True, I changed it to false after I posted and read through some old posts. It was weird because the sim was retired and did not even have role that he was filling. I put him in my homemade apartment ( using Ani's mod) and I will have all those sims in PT or active careers after I also saw that my Homeless Non-service population was 51, I want to lower that.

Tommee1
Reactions:
Posts: 141
Joined: February 10th, 2012, 6:00 pm

Post by Tommee1 » September 27th, 2018, 12:09 am

duh I think I know what you mean about "Lot Options restricted residential lots", they had lost their high tax bracket caste and technically should not have been able to live in that lot since it required the high tax bracket caste. I guess if the game manages homeless it doesn't follow the caste requirements for lots?

User avatar
igazor
Organizer
Reactions:
Posts: 17104
Joined: April 8th, 2013, 6:00 pm
Answers: 203
Location: Everyone should strive to find their inner platypus.

Post by igazor » September 27th, 2018, 12:50 am

Breakup Again - Disallow Romance when the household isn't being played, this is part of general rotational procedure for me using a Rotational caste.. That doesn't mean the sims can't be "romantic" with their existing partners if they can stand to be in the same room with them, it should also stop formal breakups and further partnering.

Money Again - I thought purchasing and Lot Options were totally different. But now I wonder if this household purchased some expensive vehicles along the way as well and then left them around town forgetting all about them until they no longer really owned them. That can be a real money drain on inactives in addition to the real property puzzle.

SP shoving a homeless sim into an existing household sounds like it would be independent of the Lot Option restriction by caste. It's the household's finances that count, not the individual sims and a homeless sim comes from a virtual game-managed household with practically unlimited funds. But with Manage the Homeless on False, I don't think that sort of thing should be happening anymore.

On the Homeless Non-Service being too high, unless you have 50 role giving objects around town like lots of cash registers, bars, and festival booths to staff, you might look for homeless Showtime street performers -- singers, acrobats, and magicians. The game itself keeps generating those and sometimes it can get carried away on us.

Tommee1
Reactions:
Posts: 141
Joined: February 10th, 2012, 6:00 pm

Post by Tommee1 » September 27th, 2018, 1:05 am

I will start setting Disallow Romance. Do you think it will be as effective if I set it under the individual sim options instead of the household options?

For the money issue I will lower the figure in Purchasing and give those sims more cash, and just see what happens.

I think Homeless management was the issue with the intruder.
For the Homeless Non-services sims I do have multiple Generic Role desks, maybe a half dozen bars, and a few un-needed registers in shops ( I thought it looked more realistic but I will delete them). I think most of the homeless non-service are coworkers for my residents. As I start playing different houses I will try to put sims in to positions that will spawn fewer or no coworkers or bosses.

Thanks Igazor!

User avatar
igazor
Organizer
Reactions:
Posts: 17104
Joined: April 8th, 2013, 6:00 pm
Answers: 203
Location: Everyone should strive to find their inner platypus.

Post by igazor » September 27th, 2018, 10:31 am

Household vs. Sim Options - It shouldn't matter. Household Options flow down to individual sims.

Town > Lot > Household > Caste > Sim
SP Options flow from left to right. Explicitly set options on the right trump those in place on the left.

On the homeless co-workers and bosses, one way to approach that is to have enough resident sims in town to fully support each career. In reality, that only works if you have a very high resident population and/or residents are only engaged in about five different careers total. But the game should only be generating the homeless ones if it has no other viable choice.

One thing that might be worth looking at would be the new options that come with what is now the beta testing version of the Careers mod, with the understanding that this is still experimental. There are options there to set the max (and min) numbers of co-workers for each job individually.
<a href="http://nraas.wikispaces.com/Careers%20T ... Testing</a>

Post Reply