Traveler mod and family tree

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
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kkaizer
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Traveler mod and family tree

Post by kkaizer » April 5th, 2018, 1:55 pm

Hello.
I have some issues with traveler mod and family tree.
I have a big family and it’s been like 10th generation and then I moved a couple(one of the members of that family) to the other traveler world (town B). That couple had their children and they became elders there. I want them to be buried where their ancestors are (town A) so I moved only two back to town A by using traveler mod and change the hometown method. Then I used traveler mod again with deselecting sims method and then came back to town B. and saved and reloaded the game but then remaining family memeber’s family tree is broken apart. Is it normal?? Or which part did i do wrong..?

kkaizer
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Post by kkaizer » April 5th, 2018, 3:02 pm

I made the remaining family member travel to town A and checked her family tree there and the family tree was ok. But then when she returned to hometown her family tree is broken apart again like before... what is the mechanism of this traveler method.. ? What do you think cause this problem..? Help me...:(

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igazor
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Post by igazor » April 5th, 2018, 5:09 pm

While it does certainly sound like traveling or interworld connections are triggering the problem here, it's actually the case that Family Trees in TS3 are delicate. Do you have MC set to display more than the standard 4 generations per sim? Even if not though, many players experience breakage at some point even if everyone related remains in the same homeworld at all times. In these cases, sims still "know" who their relations are, they just won't appear in tree form for the player to see.

Many players turn to third party family tree (web) apps when this happens and track their households' growth and relationships that way.

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Post by kkaizer » April 5th, 2018, 6:29 pm

So theoretically, i haven’t done anything wrong and it should have worked..? I remember from other posts what you said about your interworld connections. I think you said you connected like 15 worlds. Have you moved around subset of your family members thoughout different generations and havent had any family tree problems like mine..?
I really wanna solve this problem.. should i just deal with it third party apps...?

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Post by igazor » April 5th, 2018, 6:33 pm

Theoretically you haven't done anything wrong but this feature of the game just breaks down at some point for many if not most players.

I have moved my family members throughout the different generations in my game, but because I play so slowly and on a very long lifespan, that game is not on Generation 10 or even close to that. I fully expect that my family trees will fall apart at some point as well, and probably in one world at a time.

I do not believe there is really a fix for this once it does happen.

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Post by kkaizer » April 12th, 2018, 11:34 am

I would like to suggest another possibility. I made my sim born in town B moved her with her parents to town A and she bacame an young adult there in town A and got married and had a baby as well. Then I moved her back to town B with her husband and her child. I checked her family tree there and in her family tree, she is still a baby like the one before she left the town.
Will there be a chance that the sim’s information doesn’t get completely removed when the sim moved to the other town and is still left in the previous world in some kind of a form and when the sim (or the descendants of the sim)comes back and resides in that town, two different info crash and cause family tree problem maybe?

I don’t know how the game and the mod handle transfering sim info when a sim moves but it seems info is still left in the previous town.

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Post by igazor » April 12th, 2018, 11:55 am

There will be duplicate data temporarily but Overwatch and (especially) ErrorTrap tend to resolve things when this happens usually before but sometimes right when a collision occurs.

I have had personal info like that for sims in foreign worlds go stale, I think we all have. Meaning if you were to be playing in World B when you pull up a family tree on a sim who is living in and actually is in World A or just look at their thumbnail in the relationship panel. This means that the data that the TravelDB is holding onto has gone stale, not that the sim is really still that young. It tends to fix itself when that sim is next instantiated on screen, either in the world I am playing or when shifting active play to their world.

I have never seen a grown sim appear as a baby while playing in the world where they actually are and live nor by clicking on the sim themselves and doing MC > Basic > Family Tree.

Could be harmless I suppose, but this also suggests the possibility of either some form of family tree data corruption or you have two instances of that sim that are not getting resolved. Do you have OW and ET in play?

But if you don't really have data corruption (your sim and game are playing just fine) and you don't have duplicate sims, then this is just another example of the family tree function being broken. Which kind of brings us back to where we started, this also happens to players who do not travel their sims, move to new worlds, or even use mods.

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Post by kkaizer » April 12th, 2018, 12:57 pm

Oh I’m sorry I wrote wrong up there. Her portrait in her family tree in town B after she moved back to town B looked totally fine. Everything is connected. But then, I changed the hometown to town A after I dropped her family in town B. Then, in town A, i was playing her mother in town A and it was the family tree of her mother. Her portrait there in that family tree was her baby portrait and the portraits were just floating around without connection. Also, her father’s family tree button is inactive. So I assumed that maybe travel mod doesn’t handle the family tree info fully when a sim moves back and leaves some part of it and leads to family tree issue due to data crash when the sims moves back.

Oh and I do have overwatch and error trap and there are no actual duplicate sims.


I will try out different ways and see if I can keep my family tree intact. I will let you know if I find a solution.
Thank you so much!!

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Post by kkaizer » April 12th, 2018, 10:11 pm

Another question:

I saw in the traveler FAQ that it is safe to get married in the traveler world. Is it also safe to get married and have a baby as well? Because of family tree issues, instead of changing hometown , i’m thinking about setting ‘treat as vacation’ to false and live life there, like getting married, working and having a baby. Then, before my sim dies, I’m gonna return him to his original hometown with his wife and his children who were born in the traveler world.

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Post by igazor » April 13th, 2018, 12:58 am

I have no experience with playing with Treat as Vacation > False for more than very brief periods. Some concerns that come to mind:

-- Are you certain that pregnancies will progress through birth while playing in that mode? They don't progress at all in vacation mode otherwise.
-- You will not be able to shift active play to another world and back again throughout the life of this sim.
-- Your sim will not be able to travel from this world to another one and back again from that point forward without the potential for them to end up with an essentially unassigned homeworld.

But maybe Chain or one of the others here who might have tried this should comment before taking my concerns very seriously. Or perhaps you could try this out on a test game off to the side for a much shorter period than the rest of sim's life to see how it behaves if you haven't already done so.

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