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Guestuser_1
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Post by Guestuser_1 » March 8th, 2018, 3:51 am

@igazor, Thanks very much. I didn't know it has this side effect from awesome mod. :) I will try to find it on google.

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Guestuser_1
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Post by Guestuser_1 » March 8th, 2018, 4:11 am

@igazor, I found that removing awesome package file with config is fine unless Supreme Command is on. It is off in my game, so I should be ok. :)

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Chain_Reaction
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Post by Chain_Reaction » March 8th, 2018, 3:16 pm

That's not accurate. Awesomemod comes with several custom elements that could have unknowningly been added to Sims in that world. It's recommended you run the uninstall command. As for these boxes, where did you obtain them from?

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Tangie0906
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Post by Tangie0906 » March 9th, 2018, 1:01 am

It's been my experience that it depends on how long Awesomemod was used as to whether or not it causes problems to remove it. But one can never know if a new sim was generated with a custom trait.

It's a long story but I used it (agan) for awhile a few years back and didn't like some of the changes it made to my game. So from edit town I used MC to check the traits of every resident and changed any traits that were generated by Awesomemod. I was able to Porter up most of the town after that and move to a new version of the same town and my game worked fine. But maybe I was just lucky!

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