advice please
- Guestuser_1
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- Location: Ireland
- Guestuser_1
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- Joined: January 12th, 2018, 6:00 pm
- Location: Ireland
- Chain_Reaction
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- Tangie0906
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It's been my experience that it depends on how long Awesomemod was used as to whether or not it causes problems to remove it. But one can never know if a new sim was generated with a custom trait.
It's a long story but I used it (agan) for awhile a few years back and didn't like some of the changes it made to my game. So from edit town I used MC to check the traits of every resident and changed any traits that were generated by Awesomemod. I was able to Porter up most of the town after that and move to a new version of the same town and my game worked fine. But maybe I was just lucky!
It's a long story but I used it (agan) for awhile a few years back and didn't like some of the changes it made to my game. So from edit town I used MC to check the traits of every resident and changed any traits that were generated by Awesomemod. I was able to Porter up most of the town after that and move to a new version of the same town and my game worked fine. But maybe I was just lucky!