GoHere Script Errors

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brappl
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GoHere Script Errors

Post by brappl » August 7th, 2017, 11:41 am



I'm checking out a new world and GoHere is throwing a lot of script errors on Service and Role Sims. When I focus on the Sim that I see the notification for they are doing fine at their job. One other thing I did notice for some of them is new actions show in the queue but disappear in a couple of seconds.
The 3 script errors I uploaded are pretty much the same as all the others. Would you take a look for me. I can not figure these errors out.
Thanks in advance

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brappl
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Post by brappl » August 7th, 2017, 12:03 pm

I think I see part of the problem with the actions popping in and out of the queue. Premade sims who already had regular jobs assigned are also showing up dressed as a consession stand workers. Once I remove the Role the routing and queue problems go away. Perhaps this is what has GoHere going nuts??

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igazor
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Post by igazor » August 7th, 2017, 12:07 pm

That and, upon a very quick glance (sorry, kind of in a hurry at the moment) I saw subway routing calculation failures and GoHere complaining about ancient portals -- that's the LLAMA transport booths. If they are anywhere in your world, GoHere will find and complain about them.

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brappl
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Post by brappl » August 7th, 2017, 12:57 pm

Thank you and no need to be sorry. I could not figure out what the Portals were. I've never played with them. I'll find them and get rid of them. Everything else GoHere was complaining about is all fixed now. Again, thank you :)

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Post by igazor » August 7th, 2017, 1:03 pm

There was someone on the official forums, actually she is active here as well so I won't mention any names, who for some reason a while back thought that Ancient Portals as referenced somewhere, might have been a script log, were toilets. Had to point out that may be so in her game, but that wasn't their original intended purpose. :D

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Post by brappl » August 7th, 2017, 1:15 pm

LOL I actually thought it might have had something to do with Showtime & going into other's games. And judging from the issues related to them they might as well be used as toilets.

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Post by Chain_Reaction » August 8th, 2017, 1:11 pm

Those look like the errors when subway rugs and the buildings are mixed to me.

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Post by brappl » August 8th, 2017, 1:46 pm

I just noticed that today in some of the errors GH was generating. After I cleaned up the above mentioned issues and thought all was well new issues popped out at me. This is a large custom world and I'm obsessed with making it work. I flushed all the subways earlier, reset everything, did a "save as" and quit. Then emptied the world cache files. All seems well. For the moment anyway. Thanks Chain.

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