Relativity Energy Motive Drain

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Tangie0906
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Energy Motive Drain

Post by Tangie0906 » July 24th, 2017, 10:48 am

My sims start to run out of energy in the early evening and want to go to sleep too early - like 8pm for example. So then they wake up at 3am. I normally set my speed at half using Relativity but this seems to happen at normal game speed as well.

Can someone explain what settings to change to make sims energy drain more slowly? Or anyone know of some other way to fix this? I often play large households so this is driving me bonkers; it's a pain to drag everyone's energy up every night and I always seem to miss someone who then runs off to bed before they eat dinner!

LessienVardamir
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Post by LessienVardamir » July 24th, 2017, 12:31 pm

In the relativity menu you can go to motive decay factors and set it for sleep. This is how fast sims lose energy. 1=100%, 0,5=50%. I tend to use 0,7.

LessienVardamir
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Post by LessienVardamir » July 24th, 2017, 12:33 pm

I'm not sure if it needs to be 0.7 or 0,7 though.

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TreyNutz
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Post by TreyNutz » July 24th, 2017, 12:41 pm

Motive Delta factor will affect how fast sims gain that motive. If your sims are waking up too early you can set the Energy Motive Delta factor lower as well. Try a value like 0.7 or 0.8, see how that works, and adjust from there.

For large households (my most recent had 11 children at one point) I also use Buzzler's 'Same Energy Gain for Every Bed' mod over on MTS. That will eliminate bed differences affecting how fast sims replenish energy while sleeping. However, I generally drag out each sim's sleep interaction so they sleep until a set time and just manually wake them up by canceling the sleep interaction. I mostly do that to stagger the household routine of showers and breakfast in the mornings to minimize routing issues.

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igazor
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Post by igazor » July 24th, 2017, 12:45 pm

If you enjoy playing around inactives though, you have to watch their energy levels as well. Otherwise you may get your own sims cycles just right but find that everyone else still gets up fully refreshed at 3am and/or drops from exhaustion too early. I keep having this problem in Uni, but it's more difficult to "fix" because Uni students are...well, Uni students. :)

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TreyNutz
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Post by TreyNutz » July 24th, 2017, 1:22 pm

I gave up on the uni students. The most I do is assign beds and remove stereos and computers from their rooms so at least they don't get disturbed when they occasionally decide to sleep.

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johannshah
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Post by johannshah » July 24th, 2017, 1:29 pm

Off topic, how did you end up with 11 children? Are they living together in one house? I can't even merely stand one toddler, they're despicable.

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Tangie0906
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Post by Tangie0906 » July 24th, 2017, 1:58 pm

Obviously toddlers aren't despicable to everyone! Personally I love toddlers. :)

I've tried playing around with one of those factors. I don't remember which one, but it didn't seem to have any effect at all. But I will try setting both of them to see if that helps. Thanks, everyone.

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igazor
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Post by igazor » July 24th, 2017, 2:09 pm

Erm yeah, I think we could do without the "despicable" talk about sims that others enjoy playing if we could please. :)

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brappl
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Post by brappl » July 24th, 2017, 2:09 pm

@Tangie ... hello there :) I'm so glad you asked this question. I'm still struggling with exactly the same issue in your OP.
Thanks for the suggestions LessienVardamir, Trey and igazor.
I forgot Buzzler had that mod out there. I've got 13 little ones in my Orphantage and bedtime is a huge issue LOL.

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