Question about save game folder

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johannshah
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Question about save game folder

Post by johannshah » December 7th, 2016, 1:16 pm

Hello. I've got two game saves in my Saves folder, The Langerak family (currently in Monte Vista) and Hunter Cottoneye (currently in Bridgeport). The Langerak has many things in it such as SunsetValley.nhd, SunsetValleyExportDB.pacakage, UniversityTown.nhd, University TownExportDB.package, France.nhd, FranceExportDB.package, Bridgeport.nhd and BridgeportExportDB.package (and Travel DB package which now has overgrown to more than 200MB). Meanwhile Hunter Cottoneye only has Riverview (nhd and ExportDB package) and University Town (nhd and Export DB package) and Travel DB package which still has around 50MB. When I play the Langerak, seems like the game runs laggier since the very first days they moved in to Monte Vista. So I'm concerned about the Langerak save that is quite bigger, and which ones that I should remove or move to another folder so the game could possibly run better like the first days they moved in?

Also there's something wrong with Traffic when I play the Langerak in Monte Vista, like Overwatch keeps removing 80 to 130 vehicles even if I turned down the delta to -800. It never happened before when I played the teen Parker Langerak in Sunset Valley and YA Parker in Bridgeport. I have no idea whether Monte Vista does also have serious bugs or Langerak save files.

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igazor
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Post by igazor » December 7th, 2016, 3:07 pm

1 - The additional worlds' nhd files within your Langerak save would be places that your sims within that game traveled to or used to live. Additional world nhd files and the TravelDB do not load into RAM when a game is started up as only the actively being played world can run, the game engine cannot progress more than one world at a time. Files like these do not cause lag. I have 15 worlds' nhd files in my ongoing game with a TravelDB of around 850 MB, the whole save is about 2.2 GB now and it's still fine. Sure it takes an extra minute or two to startup and save because all that extra baggage gets dragged into CurrentGame and back to Saves again in each direction, but again not lag inducing.

If you remove the contained nhd files, then all of the sims yours know in those worlds will be gone from your game permanently and if you attempt to travel there again, you will be presented with a fresh instance of that world as it was before on Day 1.

Where your Monte Vista game feels like it's running heavy or laggy, it's a lot more likely that Monte Vista is what needs to be looked at. How is its population, a MC Demographics reports should say (NRaas > MC > Demographics > Population > X to dismiss fillter).

Are you running ErrorTrap in addition to Overwatch? And Register? How long has it been since the last MC > Reset Everything from City Hall?
<a href="http://nraas.wikispaces.com/Tips+For+Be ... ormance</a>

2 - The Delta setting in Traffic controls the fake taxis that roam around the streets with no real drivers or passengers in them. At a setting of -800, that would get rid of them completely (and I don't blame you, although they can look nice at times in worlds like Bridgeport). That has nothing to do with real vehicles.

I've played in Monte Vista and never had issues with undue vehicular cleanup. Perhaps they are discarded boats? In addition to Traffic disallowing the handouts of free cheap cars to everyone, and disallowing all kinds of limos, I also use the beta testing version of GoHere to disallow boat routing (the command exists in v43 of GoHere as well but it's broken in that version).
<a href="http://nraas.wikispaces.com/GoHere+Test ... Testing</a>

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johannshah
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Post by johannshah » December 7th, 2016, 3:58 pm

Hello and thank you for replying. My Monte Vista isn't really that laggier but it often freezes a few seconds after Overwatch cleans up a huge number of vehicles (more than 50) nightly at 3. And there's one stranded police car somewhere near The Public Pizzeria and it keeps staying there even if Overwatch runs vehicle removing. And there were 2 frosty treats, even if I set up to only one, the game would spawn another one so I had to turn all settings to false, turn down the max number to null and manually remove those trucks.

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johannshah
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Post by johannshah » December 7th, 2016, 4:00 pm

And yes I do always have ErrorTrap, it's one of my must installed mods xx :)

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TreyNutz
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Post by TreyNutz » December 7th, 2016, 5:14 pm

I frequently get stranded police cars in my games. I use MC to flush them once I'm certain they aren't being used.

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johannshah
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Post by johannshah » December 7th, 2016, 5:17 pm

How? By resetting everything?

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