A little background: A few days ago I had a problem where sims could not travel with the test version 44f and removing that and installing 44e resolved that. I also went back to the stable version of MC 133 as that was updated to accommodate GoHere 44f.
New Problem:
This is happening in 5 of my worlds I tested among multiple families in each town completely reloading the game each time:
Sims will not go to their beds to sleep unless I teleport them into the room first. Note: There are no routing issues and script errors are not generated.
What I have tried for each tested:
Resetting the lot - resetting beds - switching out beds - resetting the entire town.
What Worked:
I removed GoHere Test Version 44e cleared the cache and tried a few households in game without any versions of GoHere and the problem went away.
Next I tried installing the stable version 43 GoHere: No problems except the only sims available via the lock system is the immediate family rather than having all the relatives and friends also available as prior which I believe is to be expected from downgrading the mod.
I have not installed any new or updates for mods. I am by no means blaming GoHere. I have changed some of my NRaas settings in a few of my installed mods. Is it possible that I've adjusted a setting or tuning that could have impacted GoHere?
Beds and GoHere v44e
- igazor
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Hey, brappl. Pending the "real answer" from Chain, I bet the issue is that the bedroom doors now have locking information associated with them that GoHere 44e cannot interpret properly. I also suspect the solution is to return to 44f and MC 134 except only for when it's time to travel, unless you are getting the Tagger related general loadup failure that another player reported (sounds like not).
I think you have something there. Thanks igazor. I thought that deleting the World & Script cache files would remove that sort of thing but seem to recall Chain saying something about replacing doors. And you are correct, I'm not having any Tagger related issues--knock on wood - *knocking on my head actually*.
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- Chain_Reaction
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