nraas.GoHere.DoorFilter: WarningTrapped Sims
- KittyTheSnowCat
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nraas.GoHere.DoorFilter: WarningTrapped Sims
is this hindering my Sims to go inside? Can I disable that function somewhere? I want my Sims to be trapped...
- littlelambsy
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- KittyTheSnowCat
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i do have the one way arch.. but the whole thing worked until I reloaded, now it is giving me this message when my sims want to go through the door in the beginning and they complain that they can't go through even though they are listed in the door menu. I'll have to look through this tomorrow some more, i was just hoping i could remove that check from go here somehow.
- KittyTheSnowCat
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- igazor
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I have a funny feeling that even if you can solve this, if sims inside are not getting their basic needs met (which is logical if they are sick to begin with) or have to be someplace at a certain time, they are going to route fail and kick up more warnings. They may even get reset by OW or the game itself. Littlelambsy, didn't you used to run an asylum of some kind -- did the sims actually have to live there or were they locked inside?
I wonder if this would all work better as a resort. Though that might add more more resort-related overhead than you can bear to deal with.
I wonder if this would all work better as a resort. Though that might add more more resort-related overhead than you can bear to deal with.
- littlelambsy
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My sims all lived at the asylum, so they never left unless they were part of an outing group like this, with the doctor leading them. http://s1361.photobucket.com/user/besti ... sort=2&o=2 So they weren't locked in.
- Chain_Reaction
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When you mentioned one way doors I wasn't aware you were trying to lock them in. If they are complaining they can't get in perhaps you have the door facing in the wrong direction. The warning is not stopping them but you're going to get it when they are in a room they don't think they can get out of because most users would want to know when their Sims are stuck. When they are in a room they are locked out of, their autonomy is turned off (it's actually off before, this is how one keeps them out) so they are just going to stand there till OW resets anyhow.
- Chain_Reaction
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- KittyTheSnowCat
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The thing is if i teleport them inside it works fine, they have their needs fullfilled and they are not teleported out and I am sure at the beginning it worked and the first patients could walk in, then i either changed something or it just did not work after reloading and now they don't ... i will experiment a bit more later
but already good to know that the message is not stopping them, maybe i have set something wrong
but already good to know that the message is not stopping them, maybe i have set something wrong