nraas.GoHere.DoorFilter: WarningTrapped Sims

Bossy discussion in here.
Post Reply
KittyTheSnowCat
Reactions:
Posts: 647
Joined: October 1st, 2015, 6:00 pm
Answers: 3

nraas.GoHere.DoorFilter: WarningTrapped Sims

Post by KittyTheSnowCat » October 2nd, 2016, 3:27 pm

is this hindering my Sims to go inside? Can I disable that function somewhere? I want my Sims to be trapped...

User avatar
brappl
Reactions:
Posts: 4790
Joined: July 13th, 2013, 6:00 pm

Post by brappl » October 2nd, 2016, 3:40 pm

KittyTSC... I thought you had that one way arch/door. If I'm not mistaken GoHere does not have the option you are looking for. Or perhaps that mod you found conflicts?

User avatar
littlelambsy
Reactions:
Posts: 4155
Joined: October 9th, 2012, 6:00 pm
Answers: 2
Location: Vancouver Island, BC

Post by littlelambsy » October 2nd, 2016, 3:44 pm

Once your sims are inside where you want them, can't you just click on the door/arch and choose, Lock>Specify sims who can/cannot use this door. Then choose the sims who can/cannot use the door. Then change it when you want them to leave?

KittyTheSnowCat
Reactions:
Posts: 647
Joined: October 1st, 2015, 6:00 pm
Answers: 3

Post by KittyTheSnowCat » October 2nd, 2016, 3:58 pm

i do have the one way arch.. but the whole thing worked until I reloaded, now it is giving me this message when my sims want to go through the door in the beginning and they complain that they can't go through even though they are listed in the door menu. I'll have to look through this tomorrow some more, i was just hoping i could remove that check from go here somehow.

KittyTheSnowCat
Reactions:
Posts: 647
Joined: October 1st, 2015, 6:00 pm
Answers: 3

Post by KittyTheSnowCat » October 2nd, 2016, 3:59 pm

the problem is littlelambsy that i want my hospital to work automatically^^ i set it up to be a trap for contagious sims, but they apparently don't want to be trapped -.-

User avatar
igazor
Organizer
Reactions:
Posts: 17102
Joined: April 8th, 2013, 6:00 pm
Answers: 203
Location: Everyone should strive to find their inner platypus.

Post by igazor » October 2nd, 2016, 4:45 pm

I have a funny feeling that even if you can solve this, if sims inside are not getting their basic needs met (which is logical if they are sick to begin with) or have to be someplace at a certain time, they are going to route fail and kick up more warnings. They may even get reset by OW or the game itself. Littlelambsy, didn't you used to run an asylum of some kind -- did the sims actually have to live there or were they locked inside?

I wonder if this would all work better as a resort. Though that might add more more resort-related overhead than you can bear to deal with.

User avatar
littlelambsy
Reactions:
Posts: 4155
Joined: October 9th, 2012, 6:00 pm
Answers: 2
Location: Vancouver Island, BC

Post by littlelambsy » October 2nd, 2016, 6:13 pm

My sims all lived at the asylum, so they never left unless they were part of an outing group like this, with the doctor leading them. http://s1361.photobucket.com/user/besti ... sort=2&o=2 So they weren't locked in.

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7568
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » October 2nd, 2016, 6:58 pm

When you mentioned one way doors I wasn't aware you were trying to lock them in. If they are complaining they can't get in perhaps you have the door facing in the wrong direction. The warning is not stopping them but you're going to get it when they are in a room they don't think they can get out of because most users would want to know when their Sims are stuck. When they are in a room they are locked out of, their autonomy is turned off (it's actually off before, this is how one keeps them out) so they are just going to stand there till OW resets anyhow.

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7568
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » October 2nd, 2016, 7:07 pm

By the way, the not stopping them thing assumes you're using the allow system. Obviously if they are denied then they can't get in.

KittyTheSnowCat
Reactions:
Posts: 647
Joined: October 1st, 2015, 6:00 pm
Answers: 3

Post by KittyTheSnowCat » October 3rd, 2016, 7:37 am

The thing is if i teleport them inside it works fine, they have their needs fullfilled and they are not teleported out and I am sure at the beginning it worked and the first patients could walk in, then i either changed something or it just did not work after reloading and now they don't ... i will experiment a bit more later
but already good to know that the message is not stopping them, maybe i have set something wrong

Post Reply