PortraitPanel Portrait Panel and Story Progression

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simmer100
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Portrait Panel and Story Progression

Post by simmer100 » February 20th, 2019, 5:00 pm

I got bored with playing with one household so I tried to control several sims in town using portrait panel and story progression. It works fine except that there’s one sim on whom I cannot click. Whenever I click on the portrait, nothing happens. This isn’t a problem with my other sims so I don’t understand what is happening.

I am using PortraitPanel to switch active households. I can switch households using MC, but it doesn’t switch to the sim in question. I can also switch households using the Selector’s right-click feature but, again, it doesn’t work on that particular sim.

Also, my sims still go out to venues and interact with one another even though I set Allow Push During Day & Night, Friendship, and Romance as False

EDIT: btw i am playing sims 3. s4 is still too expensive lol

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igazor
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Portrait Panel and Story Progression

Post by igazor » February 20th, 2019, 6:02 pm

Hi, and thanks for bringing the issue over here. The support we can provide on the EA forums is minimal at best. :)

I didn't realize prior that you could not switch into this sim by any means, so this doesn't really sound like a PortraitPanel specific problem anymore. We need to figure out what is so special about this sim that it is providing such resistance. Are there other sims in their household that you can switch into? Do they actually have a household -- meaning they are not an NPC homeless sim or roommate or have somehow become one since you last checked? Might they have been "marked" as unselectable by way of either MC or DE?

On the sim themselves,
NRaas > MC > (Sim) > Advanced > Selectability
(but don't try to force them to be selectable if they are homeless or have become so, that won't work as expected)

If you are certain that they are actually a town resident and not homeless, and if other members of their household are properly selectable, perhaps try an MC Reset on them?

On the inactives being pushed out to venues, the Allow Push settings only dictate what SP is allowed to do with sims. The game itself will call upon inactives in town to populate community lots as it sees fit. We can't really lock inactives in their houses completely after work/school hours, they do typically need to have the rights to go out on their own even if we would rather that they didn't while we are off playing a different household. It's kind of the nature of TS3. The disallow on Romance means that they won't form a new partnership, move an existing one up to the next level, or break up with an existing partner. Not that they won't feel like being romantic generally. The disallow on Friendship should prevent SP from pushing new friends and friendly relationships on them but they will still socialize to an extent when we aren't watching over them.

On your comment at the end, well yes I did assume we are talking about TS3. The mods and this site are only for this iteration of the game, TS4 is an entirely different creature.

simmer100
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Portrait Panel and Story Progression

Post by simmer100 » February 21st, 2019, 10:21 am

igazor post_id=63741 time= wrote: On the sim themselves,
NRaas > MC > (Sim) > Advanced > Selectability
(but don't try to force them to be selectable if they are homeless or have become so, that won't work as expected)
This worked. Thank you so much!
As for the SP, is there any way i can completely control the sims I play? I don’t mind what happens to the rest of the town. What exactly happens if i turn on the Statis option? I’m assuming they won’t automatically go to work and will probably end up getting fired as a result?

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igazor
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Portrait Panel and Story Progression

Post by igazor » February 21st, 2019, 10:33 am

simmer100 post_id=63768 time=1550762473 user_id=19824 wrote: As for the SP, is there any way i can completely control the sims I play? I don’t mind what happens to the rest of the town. What exactly happens if i turn on the Statis option? I’m assuming they won’t automatically go to work and will probably end up getting fired as a result?
No, unlike a couple of other iterations of the game, TS2 in particular, I'm afraid that TS3 just does not work that way. You cannot lock a household down in their houses when they are not being played, nor effectively control more than one household at a time, at least not with any degree of success. You have to allow them to do what they wish and what the game pushes them to do, up to a point. If you put a household in Stasis, their motives will stay maxed out at 100% and they will not be progressed, but they will still go to work/school as scheduled, go about their business when needed, and can still get pushed by the game (not SP) to populate community lots when called upon. The sims will be very boring to be around because they will have no needs to fulfill and will tend to stand around drooling a lot (more than usual).

What we can do while allowing them to function more or less normally is use a rotational caste setup to lock down certain elements of progression on them. Many of us who rotate through a set of households for active play in cycles find this to be an acceptable compromise and in many cases preferred -- if I visit my sims' friends, co-workers, or grown siblings' household or invite them over for dinner for example, I do want them to behave as they would properly, reacting to their own needs and desires, not acting as background extras. I do not want them to age, make babies I don't know about, change jobs, move houses, form new romantic partnerships or breakup, etc. Others deploy different variations of this strategy to get what they want out of rotational play.
Story-Progression-Rotational-Caste-Settings

My sense is that if you absolutely must have a household frozen in space and time while continuing to play as you cannot fully control them at the same time as the other active household, then they need to live in a different Traveler mod connected world.

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Portrait Panel and Story Progression

Post by simmer100 » February 24th, 2019, 12:39 am

igazor wrote:
February 21st, 2019, 10:33 am
simmer100 post_id=63768 time=1550762473 user_id=19824 wrote: As for the SP, is there any way i can completely control the sims I play? I don’t mind what happens to the rest of the town. What exactly happens if i turn on the Statis option? I’m assuming they won’t automatically go to work and will probably end up getting fired as a result?
No, unlike a couple of other iterations of the game, TS2 in particular, I'm afraid that TS3 just does not work that way. You cannot lock a household down in their houses when they are not being played, nor effectively control more than one household at a time, at least not with any degree of success. You have to allow them to do what they wish and what the game pushes them to do, up to a point. If you put a household in Stasis, their motives will stay maxed out at 100% and they will not be progressed, but they will still go to work/school as scheduled, go about their business when needed, and can still get pushed by the game (not SP) to populate community lots when called upon. The sims will be very boring to be around because they will have no needs to fulfill and will tend to stand around drooling a lot (more than usual).

What we can do while allowing them to function more or less normally is use a rotational caste setup to lock down certain elements of progression on them. Many of us who rotate through a set of households for active play in cycles find this to be an acceptable compromise and in many cases preferred -- if I visit my sims' friends, co-workers, or grown siblings' household or invite them over for dinner for example, I do want them to behave as they would properly, reacting to their own needs and desires, not acting as background extras. I do not want them to age, make babies I don't know about, change jobs, move houses, form new romantic partnerships or breakup, etc. Others deploy different variations of this strategy to get what they want out of rotational play.
Story-Progression-Rotational-Caste-Settings

My sense is that if you absolutely must have a household frozen in space and time while continuing to play as you cannot fully control them at the same time as the other active household, then they need to live in a different Traveler mod connected world.
Thank you for all this information. You have been very helpful. I just have one last question - does the Disallow Friendship prevent all non-romantic relationships with other sims, like becoming acquaintances, enemies, disliked, etc, or does it just stop friendships?

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Portrait Panel and Story Progression

Post by igazor » February 24th, 2019, 10:25 am

simmer100 post_id=63846 time=1550986793 user_id=19824 wrote: Thank you for all this information. You have been very helpful. I just have one last question - does the Disallow Friendship prevent all non-romantic relationships with other sims, like becoming acquaintances, enemies, disliked, etc, or does it just stop friendships?
My sense is none of the above. SP's Friendship options gate what the mod can do to push friendships along (or not) by way of scenarios. I do not believe there is any way to gate things so that sims who are together in the same place and interact with each other then do not become acquaintances, friends, best friends, or if going in the other direction then disliked and enemies. You may have to play around with that for a bit, but be prepared for inactives even under a Rotations style caste type of protection to have different friendly and unfriendly relationships when you return than when you last left them. Part of that is the game's doing by the way, as the game itself pushes sims whether we are playing them or not to "know" more sims around them than what we really happening on-screen. Play a teen for a while, for example, who never interacts with anyone and you will see they have at least some kind of relationship with their fellow schoolmates (even if they are home schooled).

Sunrise41
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Portrait Panel and Story Progression

Post by Sunrise41 » March 15th, 2021, 3:22 am

Ich weiss auch nicht wie man emit relevart romantisieren kann, habe alles versucht ,soagr bei story progession habe ich zeitreisender als sim gruppe hinzugefügt. finde ich echt schade das das nicht geht. der Mann ist so interessant und hat auch ein recgt auf romantik und liebe. Habe ihn ja schon in der bibliothek gespeichert 2 mal einmal normal einmal zeitreisender,trotzden gehen da bei dem zeitreisender keine romatischen interaktionen, da steht immer Time Traveler Fail das ist, wirklich total blöd. obwohl ich in einigen letsplays gesehen habe das sie mit ihn romantisch sein konnten

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Portrait Panel and Story Progression

Post by Chain_Reaction » March 15th, 2021, 6:39 am

Sunrise41 wrote:
March 15th, 2021, 3:22 am
Ich weiss auch nicht wie man emit relevart romantisieren kann, habe alles versucht ,soagr bei story progession habe ich zeitreisender als sim gruppe hinzugefügt. finde ich echt schade das das nicht geht. der Mann ist so interessant und hat auch ein recgt auf romantik und liebe. Habe ihn ja schon in der bibliothek gespeichert 2 mal einmal normal einmal zeitreisender,trotzden gehen da bei dem zeitreisender keine romatischen interaktionen, da steht immer Time Traveler Fail das ist, wirklich total blöd. obwohl ich in einigen letsplays gesehen habe das sie mit ihn romantisch sein konnten
Messing with the Time Traveler can cause lots of issues as he's a special dual service and role Sim so that's why such things are blocked. Best to leave him alone. :)

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