I would like to decrease how much it rains in fall and spring, but I have never messed with tempest settings before and would like to know what settings are good for decreasing rain?
Like when I go into weather I have "add new entry"and "default", do I need to add new entry or edit the default one?
And what rain weight is good? Rain and sunny in fall are both 4, do I need to decrease rain or increase sunny or both?
Also what does duration of 3:12 mean? Is it betwean 3 and 12 hours or it is 3 hours and some minutes?
I'm so lost haha
Tempest Help with rain
- Sarah_Sims
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Help with rain
Hi Koko,
There's a similar thread about this that might answer your questions.
post58162?hilit=weather#p58162
If you scroll through, you'll see a few posts by myself and igazor, that should throw some light on things for you. If not, feel free to come back and ask again about anything you're not sure of.
There's a similar thread about this that might answer your questions.
post58162?hilit=weather#p58162
If you scroll through, you'll see a few posts by myself and igazor, that should throw some light on things for you. If not, feel free to come back and ask again about anything you're not sure of.
My tumblr: https://simsarahsarah.tumblr.com
- KokosnootSpecerij
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Help with rain
That definitely helped with some of my questions, but I still have a few left xDSarah_Sims wrote: ↑October 22nd, 2018, 12:06 pmHi Koko,
There's a similar thread about this that might answer your questions.
post58162?hilit=weather#p58162
If you scroll through, you'll see a few posts by myself and igazor, that should throw some light on things for you. If not, feel free to come back and ask again about anything you're not sure of.
The weight of a weather, is it in percentages or in chance of something happen? Like what is the difference betwean setting rain to 2 and sunny to 4 vs rain 4 to sunny 6? In both sunny is 2 points more than rain, does it matter?
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KokosnootSpecerij wrote: ↑October 22nd, 2018, 12:42 pmThat definitely helped with some of my questions, but I still have a few left xD
The weight of a weather, is it in percentages or in chance of something happen? Like what is the difference between setting rain to 2 and sunny to 4 vs rain 4 to sunny 6? In both sunny is 2 points more than rain, does it matter?
It's the chance of that type of weather happening, relative to the other weather in the profile. Basically, the higher the number, the more chance that weather will occur.
Here's a link to Tempest's Interactions page, on the Wayback Machine:-
https://web.archive.org/web/20180227065 ... teractions
If you scroll down to Weather Pattern, then Weighting, that should help explain it. I've copied and pasted the section I'm talking about, in case you can't find it but I would suggest having a read through the whole page, in order to gain a better understanding of it all.
Weighting
- Defines the chance, relative to the other patterns in the profile, of this pattern being chosen as the next in the schedule
- Bigger values make this pattern more likely to occur, while smaller values make it less likely
- Set the weight to "0" to disable the pattern entirely
- Default: <EA Tuning Default>
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Help with rain
In case this helps clarify at all, suppose just for this example we have a system with only two weighted values and all of the others don't exist or have been set to 0.
If the weights of the two values are 4 and 2, then the first one is 100% more likely to kick in as the second. (twice as likely)
If the weights of the two values are 6 and 4, then the first one is 50% more likely to kick in as the second. (one and a half times as likely)
If the weights of the two values are 112 and 110 (this is absurd, and am just making it up), they are almost as likely to kick in as each other.
It's not the point value difference between the weights that are important, it's their ratios relative to each other.
If the weights of the two values are 4 and 2, then the first one is 100% more likely to kick in as the second. (twice as likely)
If the weights of the two values are 6 and 4, then the first one is 50% more likely to kick in as the second. (one and a half times as likely)
If the weights of the two values are 112 and 110 (this is absurd, and am just making it up), they are almost as likely to kick in as each other.
It's not the point value difference between the weights that are important, it's their ratios relative to each other.
Help with rain
I've had to set more than the overall weighting to disable rain or snow altogether and have even had to disable weightings for each intensity along with setting minimum intensity duration to zero hours and the range of duration to 0:0 hours as well as overall weighting to zero to fully disable rain or snow.
I also set the coverage ranges of profiles using a number to represent the first day covered and for the last day it's either the lst day in that profile or the last day of the season I've used 1:15 for single part profiles instead of using 1:-1 like is shown here since that setting has never worked out very well with leaving the final day of the season to get EA weather.
I also set the coverage ranges of profiles using a number to represent the first day covered and for the last day it's either the lst day in that profile or the last day of the season I've used 1:15 for single part profiles instead of using 1:-1 like is shown here since that setting has never worked out very well with leaving the final day of the season to get EA weather.
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Help with rain
Thanks everybody, I feel now like I know enough to be able to edit it to my liking