Selector Script Error from Selector

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igazor
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Post by igazor » September 4th, 2016, 5:13 pm

1 - You have a mod of some kind that allows for sims to carry children (?) that is breaking. This is the Selector error.
2 - The Hypochondriac Trait mod by Sims MX was never updated to work on recent patch levels and is not compatible beyond 1.55 or so.
3 - You have a mod that is showing up as "LRose.Sims3Game.Portability." What is this, please?

4 - You are playing with the KinkyWorld mod in place. This mod is responsible for the impossible to land after traveling errors, probably the career ones, and a few others. I don't know if it has anything to do with carrying children. I'm afraid this mod is not compatible with many NRaas mods you already have in play and is not supportable here for various reasons. But basically, it is in perennial early development test mode and breaks players games after a certain point, at least this has been its status for well over a year.

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RogueSlayer
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Post by RogueSlayer » September 4th, 2016, 5:27 pm

ah... well

1 is probably something about not putting down a toddler or baby... its a pity that 2 isn't working, I forgot to take that out... 3... I'm not sure at the moment and 4 is one of my newer aquisitions. I just like it. My main problem is... I like to combine all my mods in packages. But the zip drive I was using malfunctioned. I used it to store each individual one just in case. Lost most of my stuff, all I could get back were folders of mods I'd transferred to my desktop in order to modify the package without problems. So I lost most of my individual mods, Hypocondriac, the children one and that 3rd one are in packages that I can't modify easily.

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RogueSlayer
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Post by RogueSlayer » September 4th, 2016, 5:28 pm

unless you know how to remove a package file from something created by s3pe

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igazor
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Post by igazor » September 4th, 2016, 5:37 pm

1 - The script errors specifically mention children, though suppose I could be misinterpreting that part. But it's constantly checking to see if the active sim when you click on the ground can carry a child, including when that active sim is a dog named Fluffy.

4 - A better idea might be to play games with that mod off to the side, knowing that they are going to break and not advance very far. But again, afraid it's not supportable here.

I'm sorry that you lost access to your downloads there, but script and core mods should never be merged. They break that way. I don't know if there is a way to extract package files intact from a package that is already merged, would have to let others here comment on that.

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RogueSlayer
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Post by RogueSlayer » September 4th, 2016, 5:45 pm

I do have two toddlers on my lot... maybe if my active is carrying one, game will work. Fluffy? She can't carry babies... that I know of. I think I did find a way to extract those mods from the package.

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RogueSlayer
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Post by RogueSlayer » September 4th, 2016, 5:46 pm

I just need to re-download the offending mods. I wish I knew how to mod, I'd update Hypochondriac myself.

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Post by Chain_Reaction » September 4th, 2016, 5:52 pm

Icarus' Microwave food mod is breaking. Perhaps you don't have the latest version or it's a victim of the kinky mod which is busting out in a critical point of save loading. Surprised you don't have more issues with that error. The child carry system is causing the terrain error which is being caused by a mod interaction that is missing tuning. Afraid I don't know which mod, it doesn't say.

It sounds like your mod situation is kind of a mess without the individual packages. It might be best to start over as you have some deep issues here that are not good for your saves.

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Mellye
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Post by Mellye » September 4th, 2016, 6:07 pm

I believe the "LRose.Sims3Game.Portability" is this: http://aroundthesims3.com/objects/funct ... able.shtml

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RogueSlayer
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Post by RogueSlayer » September 4th, 2016, 6:23 pm

oh... I have way to many mods to have them all separately.

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Post by RogueSlayer » September 4th, 2016, 6:25 pm

ah, yes Mellye, that is the one. I love having so many storage things... Its fun. *shrug*

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