Search found 174 matches
- March 11th, 2018, 9:25 pm
- Forum: Chatterbox
- Topic: An idea for a new Nraas mod
- Replies: 20
- Views: 1093
- March 11th, 2018, 9:22 pm
- Forum: Chatterbox
- Topic: Faster partner pollinate?
- Replies: 25
- Views: 1747
<r>Igazor, I was going to make them all zombies so they couldn't breed but then I thought best to just get rid of them....so I had to use forcekill because I was inviting them all over in groups. I haven't built a graveyard yet so I didn't mind the graves being around. Also thank you for that clarif...
- March 11th, 2018, 9:29 am
- Forum: Chatterbox
- Topic: Faster partner pollinate?
- Replies: 25
- Views: 1747
<t>I have <50 adults and ~100 young adults and ~20 teens right now left. I Force killed about 40 sims who were too default for me, and then pollinated 60. I raised the cap from 100 to 300 because I wasn't sure how many babies would be born because I pollinated a lot of sims myself with multiples bas...
- March 11th, 2018, 9:13 am
- Forum: Chatterbox
- Topic: An idea for a new Nraas mod
- Replies: 20
- Views: 1093
<t>Couldn't this be an expansion of the go here mod? Or even just an extension of the groups function? You could easily ask the group to study a skill, eat food, sit down. Hell I would love that because I am so annoyed with the group system as it is right now. If I form a group I want to tell it whe...
- March 11th, 2018, 9:06 am
- Forum: Chatterbox
- Topic: Occult Ratio?
- Replies: 3
- Views: 793
- March 10th, 2018, 4:20 pm
- Forum: Chatterbox
- Topic: Faster partner pollinate?
- Replies: 25
- Views: 1747
<r>Because I am pollinating the sims I want to stay in the game, I spent 2 hours inviting every sim in the game to my house so I could force kill the ones I didn't like, and then I pollinated the ones I did like....so I want to stop the game generating sims with boring genetics now. Everyone's walki...
- March 10th, 2018, 4:13 pm
- Forum: Chatterbox
- Topic: An idea for a new Nraas mod
- Replies: 20
- Views: 1093
- March 10th, 2018, 4:12 pm
- Forum: Chatterbox
- Topic: An idea for a new Nraas mod
- Replies: 20
- Views: 1093
- March 9th, 2018, 9:06 pm
- Forum: Chatterbox
- Topic: Occult Ratio?
- Replies: 3
- Views: 793
Occult Ratio?
<t>I don't want the game to limit the occult, if there's an epidemic I would like to see it. If there's none of what ever species I'd like to see it. How do I make this happen?<br/> <br/> I have mutation chances and I've turned off balanced genders as well. Is there anything else the game handles th...
- March 9th, 2018, 9:01 pm
- Forum: Chatterbox
- Topic: Faster partner pollinate?
- Replies: 25
- Views: 1747