Search found 3011 matches
- September 28th, 2022, 6:52 am
- Forum: StoryProgression Discussion
- Topic: Can story progression conflict with an xml mod?
- Replies: 14
- Views: 705
Can story progression conflict with an xml mod?
Oh that's easy: in the venues.xml where it says encouraged traits, I just added a bunch more traits. So for instance the park wouldn't just attract LovesTheOutdoors but also EcoFriendly sims, and the pool would attract LovesToSwim. I've tried that too and as you've seen it doesn't work out well tra...
- September 27th, 2022, 5:56 pm
- Forum: Chatterbox
- Topic: unplayable world adventure worlds and constant resetting
- Replies: 7
- Views: 303
unplayable world adventure worlds and constant resetting
1: 0x00008 call in Sims3.Gameplay.IngeJones.ijBeachTowelFix.ijAutonomousEnterBeachTowel+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) Requires Seasons to be installed and you may have to use Traveler to enable Seasons in the V...
- September 27th, 2022, 5:28 pm
- Forum: StoryProgression Discussion
- Topic: Can story progression conflict with an xml mod?
- Replies: 14
- Views: 705
- September 27th, 2022, 4:13 am
- Forum: StoryProgression Discussion
- Topic: Can story progression conflict with an xml mod?
- Replies: 14
- Views: 705
Can story progression conflict with an xml mod?
What I was mainly wondering, is if a "core" mod like story progression can ever conflict with an xml mod at all. Is it correct to think that they cannot, because they work in different ways? Nraas SP is a script mod not a core mod but to answer your question SP can override an XML Tuning mod if it ...
- August 10th, 2022, 4:42 pm
- Forum: ErrorTrap Discussion
- Topic: Error Trap Error - Notifications spamming me
- Replies: 9
- Views: 606
Error Trap Error - Notifications spamming me
Do you have a link to that thread? Yes. Edit: Oh, you actually want the link.. https://modthesims.info/showthread.php?t=664060 Thanks yeah that's not really a good idea to place rabbitholes on the world layer they will never function properly. I noticed they referenced RFlongs worlds but RFlong use...
- August 10th, 2022, 4:26 pm
- Forum: ErrorTrap Discussion
- Topic: Error Trap Error - Notifications spamming me
- Replies: 9
- Views: 606
Error Trap Error - Notifications spamming me
Actually there was a discussion at MTS recently about the viability of putting buildings of some kind on the World Lot, and how to go about doing so. These buildings in turn could contain doors of various types. I advised against such an idea because I couldn't wrap my mind around how that would af...
- August 10th, 2022, 4:09 pm
- Forum: Chatterbox
- Topic: Procreation Elixir and 'A Twinkle in the Eye' moodlet
- Replies: 5
- Views: 421
Procreation Elixir and 'A Twinkle in the Eye' moodlet
Thank you for that information. My understanding was based on this thread on MTS which is why I believed the moodlet needed to be active at the time of birth. My interpretation of this was that the boost to the multiples percentage chance wore off when the moodlet wore off but I often misinterpret ...
- August 10th, 2022, 6:23 am
- Forum: Chatterbox
- Topic: Procreation Elixir and 'A Twinkle in the Eye' moodlet
- Replies: 5
- Views: 421
Procreation Elixir and 'A Twinkle in the Eye' moodlet
However unless your sim uses the elixir 8 or less hours before birth (and it can't be used on a pregnant sim?) the chance of twins or triplets doesn't apply because the moodlet won't be active. Not true as the number of babies is determined at conception. The chance for twins and triplets is alread...
- May 22nd, 2022, 12:33 pm
- Forum: Traveler Discussion
- Topic: Missing Spawners With Traveler
- Replies: 3
- Views: 643
Missing Spawners With Traveler
Oh wait that's Tempest that'll suppress insect spawners if it's winter oops.
- May 22nd, 2022, 11:32 am
- Forum: Traveler Discussion
- Topic: Missing Spawners With Traveler
- Replies: 3
- Views: 643
Missing Spawners With Traveler
I also know that in other circumstances, players have complained about items spawning underground, so perhaps one of the NRaas mods takes care of that AFAIK the only thing that can stop items from spawning underground is to drag the world into CAW and move the spawners above ground. since installin...