Worth a try I know if I don't have Lot Inspections turned my sims in the Gardening career always move out of the house that has a garden to one that doesn't.Calista_Drake wrote: ↑October 5th, 2022, 2:31 pmI wonder if I enable lot inspections if they'd actually stay put.
Search found 3008 matches
- October 5th, 2022, 7:10 pm
- Forum: StoryProgression Discussion
- Topic: Residents Moving for No Reason
- Replies: 5
- Views: 2584
Residents Moving for No Reason
- October 5th, 2022, 7:03 pm
- Forum: Chatterbox
- Topic: lots symbol (houses)
- Replies: 13
- Views: 5041
lots symbol (houses)
You may have to activate the 'buydebug' cheat, because items from buydebug won't be deleted if the cheat isn't active. Dragging the hammer over the lot will delete them without the cheat. The cheat is only needed to make them visible so that you can remove only what you don't want and keep the rest.
- September 29th, 2022, 8:37 pm
- Forum: Chatterbox
- Topic: Can't open bookshelf on secondary residence?
- Replies: 8
- Views: 3392
Can't open bookshelf on secondary residence?
Then it might have something to do with houseboats. Kinda like houses on stilts if you place an object over the stilt it becomes unmovable in Build/Buy.ownedbycats wrote: ↑September 29th, 2022, 8:32 pmRemoved the mod and then reset the bookshelf. the option is still missing.
- September 29th, 2022, 8:16 pm
- Forum: Careers Discussion
- Topic: Almost every townie is a stylist
- Replies: 2
- Views: 1773
Almost every townie is a stylist
You could of course manually assign any career to any sim you wanted. SP might change it again unless you set Career: Allow Find Job to False, but that would mean you'd need to manually assign careers for new sims as well or else live with the consequences of the game itself choosing for you. As fo...
- September 29th, 2022, 1:49 pm
- Forum: Chatterbox
- Topic: Can't open bookshelf on secondary residence?
- Replies: 8
- Views: 3392
Can't open bookshelf on secondary residence?
Try removing the Put Away All Books mod.
- September 29th, 2022, 1:47 pm
- Forum: StoryProgression Discussion
- Topic: SP Relationship Mod Needed to Prevent Autonomous Breakups?
- Replies: 3
- Views: 1331
SP Relationship Mod Needed to Prevent Autonomous Breakups?
You need to have the Relationship module to see the option.
StoryProgression-Interactions#Romance-Allow-Breakup
StoryProgression-Interactions#Romance-Allow-Breakup
- September 28th, 2022, 7:39 am
- Forum: StoryProgression Discussion
- Topic: Can story progression conflict with an xml mod?
- Replies: 14
- Views: 705
Can story progression conflict with an xml mod?
Really? Then why is it trying to get 15 sims to the pool at 3am during a full moon? EA logic zombies can't swim and besides the game will still just make the zombies draw sims out of their homes if it wants them to become a zombie and in some cases will even let zombies enter inactive sims homes to...
- September 28th, 2022, 6:52 am
- Forum: StoryProgression Discussion
- Topic: Can story progression conflict with an xml mod?
- Replies: 14
- Views: 705
Can story progression conflict with an xml mod?
Oh that's easy: in the venues.xml where it says encouraged traits, I just added a bunch more traits. So for instance the park wouldn't just attract LovesTheOutdoors but also EcoFriendly sims, and the pool would attract LovesToSwim. I've tried that too and as you've seen it doesn't work out well tra...
- September 27th, 2022, 5:56 pm
- Forum: Chatterbox
- Topic: unplayable world adventure worlds and constant resetting
- Replies: 7
- Views: 303
unplayable world adventure worlds and constant resetting
1: 0x00008 call in Sims3.Gameplay.IngeJones.ijBeachTowelFix.ijAutonomousEnterBeachTowel+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) Requires Seasons to be installed and you may have to use Traveler to enable Seasons in the V...
- September 27th, 2022, 5:28 pm
- Forum: StoryProgression Discussion
- Topic: Can story progression conflict with an xml mod?
- Replies: 14
- Views: 705