Search found 11 matches

by narukaze
December 30th, 2018, 12:53 pm
Forum: Installation And Mod Updater Help
Topic: Override folder?
Replies: 4
Views: 7079

Override folder?

Thanks for the info.
Honestly, I was just curious, since that had been confusing me.
by narukaze
December 30th, 2018, 10:21 am
Forum: Installation And Mod Updater Help
Topic: Override folder?
Replies: 4
Views: 7079

Override folder?

Not sure exactly where to put this, this seemed like the right place. So a lot of places say you shouldn't install things to the override folder without the mod author telling you to. Why is that? I would guess the override folder just loads things in it after everything else, thereby overriding pre...
by narukaze
April 11th, 2018, 3:30 pm
Forum: Traveler Discussion
Topic: Could symlinks be used to share vacation worlds between saves?
Replies: 3
Views: 643

<t>Ah, yeah, that's the kind of thing I wouldn't have ever thought of. Thanks for informing me.<br/> <br/> The most interesting use of symlinks I've found was actually as a workaround for an issue I was having. Basically, for some reason, Morrowind wouldn't run if the executable was named Morrowind....
by narukaze
April 11th, 2018, 1:58 pm
Forum: Traveler Discussion
Topic: Could symlinks be used to share vacation worlds between saves?
Replies: 3
Views: 643

Could symlinks be used to share vacation worlds between saves?

<t>Basically, I noticed that the Traveler FAQ mentions sharing vacation worlds between saves by copying them from one save folder to another. That made me think of replacing a vacation world in a save folder with a symlink to one in another folder, so TS3 reads it when it tries to read the vacation ...
by narukaze
October 21st, 2017, 1:17 pm
Forum: StoryProgression Discussion
Topic: Could a story-discovery mechanic be built into StoryProgression?
Replies: 1
Views: 297

Could a story-discovery mechanic be built into StoryProgression?

<t>I've been playing with SP for a while, but I find it somewhat immersion-breaking that I can find out about things happening to my Sim's friends when I'm not even on the same lot. (Also, it's annoying to get those pop-ups all the time, but if I don't have them, then I'll have no idea what's going ...
by narukaze
October 18th, 2017, 2:57 pm
Forum: Developer Discussion
Topic: Just wondering if this is possible...
Replies: 8
Views: 4176

Just tried it, it doesn't work. Which is probably good, honestly. (Also, I meant C# when I said C earlier.)
by narukaze
October 18th, 2017, 10:58 am
Forum: Developer Discussion
Topic: Just wondering if this is possible...
Replies: 8
Views: 4176

<t>Interesting. On another note, has anyone tried using ildasm.exe on the TS3 executable? Because if Sims 3 itself is written in C, then it stands to reason that it could be disassembled and examined in IL form, unless there is a factor I am unaware of. (Would do it myself, but I'm away from my comp...
by narukaze
October 18th, 2017, 10:53 am
Forum: StoryProgression Discussion
Topic: Could NRaas StoryProgression be recoded to be more active?
Replies: 9
Views: 700

Thank you for the information. I was aware of the RAM limit, but was not aware of how badly it would limit what I described.
by narukaze
October 17th, 2017, 1:17 pm
Forum: StoryProgression Discussion
Topic: Could NRaas StoryProgression be recoded to be more active?
Replies: 9
Views: 700

Could NRaas StoryProgression be recoded to be more active?

<t>To be specific, pushing sims to actually play out the stories more. I was thinking about this because my computer is very, very high-tier, especially compared to 2009. AwesomeMod's story driver does it this way, but it's also less configurable and part of a much larger-scale mod. NRaas SP is nice...
by narukaze
October 17th, 2017, 1:06 pm
Forum: Developer Discussion
Topic: Just wondering if this is possible...
Replies: 8
Views: 4176

Ah, I thought the memory management was in the script core, too. My mistake. Guess it isn't possible.