Search found 256 matches
- November 15th, 2023, 1:18 pm
- Forum: Chatterbox
- Topic: RAM management tip for The Sims 3
- Replies: 28
- Views: 9812
RAM management tip for The Sims 3
Do you know which kind of memory you were checking? It seems that there are different kinds of memory that task manager shows as this original post showed. Among them, certain ones go down with the memory clean programs but i heard it is the commit memory size actually cause problems and they didn’t...
- November 15th, 2023, 1:36 am
- Forum: Chatterbox
- Topic: RAM management tip for The Sims 3
- Replies: 28
- Views: 9812
RAM management tip for The Sims 3
Oh thank you letting me know! Why not too often in short distance and not right before saving? What does it do? Does it lower the actual commit memory? Because that seems what really matters.
- November 13th, 2023, 7:16 pm
- Forum: Chatterbox
- Topic: RAM management tip for The Sims 3
- Replies: 28
- Views: 9812
RAM management tip for The Sims 3
Just to add some to it, this method didn’t really work for my save. The rate of error 12 didn’t really change with this method. I think it is the Commit memory that really matters but this method doesn’t really reduce that.
Well..here goes another one of my hopes down the drain…
Well..here goes another one of my hopes down the drain…
- October 29th, 2023, 11:26 am
- Forum: Chatterbox
- Topic: Update History testing and Go Here
- Replies: 4
- Views: 943
Update History testing and Go Here
Ah it’s an EA bug.. is there any mod that can fix it? Also, i understand that these mods are still in the testing section because they require more testing but would you say they are relatively unsafe to use? Some of them have been in that section for quite a while, so i am a bit curious if i can ju...
- October 28th, 2023, 7:15 pm
- Forum: Chatterbox
- Topic: Update History testing and Go Here
- Replies: 4
- Views: 943
Update History testing and Go Here
Oh my goodness, I thought the NRAAS mod had stopped updating, but then I noticed the Update History Testing tab and realized that you've been actively working on the mods! Thank you so much for that!Please correct me if I'm mistaken, but I believe I heard that Sims suddenly flipping front and back w...
- October 28th, 2023, 7:06 pm
- Forum: Chatterbox
- Topic: Mac 64bit
- Replies: 9
- Views: 1106
Mac 64bit
My Macs are always available for testing if you have anything in mind, but of course that's not the same as being able to look yourself in real time. Still, just ask if there's ever anything you'd like to know about or have tested. Thank you for the suggestion. I'd love to try sending my problemati...
- October 26th, 2023, 10:23 am
- Forum: Chatterbox
- Topic: Mac 64bit
- Replies: 9
- Views: 1106
Mac 64bit
How about custom mods including other nraas mods? Do they work just fine on mac if i just move my mods folder? I heard error 12 is inevitable if you play with large worlds for a long time with bigger population and that is the most enjoyable way to play this game, so if you are talking about either ...
- October 25th, 2023, 12:38 pm
- Forum: Chatterbox
- Topic: Mac 64bit
- Replies: 9
- Views: 1106
Mac 64bit
Is that open water problem unfixable or is that just a temporary issue happening during the game session? Is your world on mac version big with lots of population that would cause save error 12 on windows? Is the save file from window version playable on mc version too? Sorry for throwing lots of qu...
- October 24th, 2023, 8:12 pm
- Forum: Chatterbox
- Topic: Ghost sims
- Replies: 3
- Views: 728
Ghost sims
Oh when i said “killing” i meant aging them up too lol. I also limited to 1 for maximum baby but it is just an old world so there are a lot of sims. I have not found any problematic sims yet in my world but i was talking about in the future, like sims with corrupted data. Wondering if their ghost sp...
- October 24th, 2023, 5:16 pm
- Forum: Chatterbox
- Topic: Ghost sims
- Replies: 3
- Views: 728
Ghost sims
Read it somewhere that putting too many gravestones in the game cause problems because spawning ghosts can cause the problem. So they recommend putting in the vault. Is it true? I wanted to use killing off the sim as a solution for the problematic sims but I guess not a good idea then? And data wise...