Search found 6 matches
- April 5th, 2020, 12:26 pm
- Forum: Chatterbox
- Topic: Understanding the Savegame-Installed World Relationship
- Replies: 1
- Views: 166
Understanding the Savegame-Installed World Relationship
I have a quick question about the savegame and its relationship to the installed world file- when you load up a savefile, what's loaded in from the .nhd file, and what's loaded in from the .world file? Just curious, as I'm looking at ways of optimizing my savegame, and I've noticed that changes to l...
- January 15th, 2020, 9:30 pm
- Forum: Overwatch Discussion
- Topic: NRAAS Overwatch 'OnTimer' Script Error
- Replies: 5
- Views: 1109
NRAAS Overwatch 'OnTimer' Script Error
That's a pretty long function that never breaks so there's something pretty wonky in that world. Figuring out where it's breaking isn't easy given the length of the function. As a test, try flushing the parking spaces, mooring posts and bike racks one by one (not each object separate, I mean the en...
- January 14th, 2020, 9:36 pm
- Forum: Overwatch Discussion
- Topic: NRAAS Overwatch 'OnTimer' Script Error
- Replies: 5
- Views: 1109
NRAAS Overwatch 'OnTimer' Script Error
Thanks for the quick response- uploaded a new log here- I think all mods are removed, but the problem is still there: ScriptError_JJE1000-PC__01-14-2020__21-33-15__445853C9 https://www.nraas.net/../../community/download/ScriptErrors/ScriptError_JJE1000-PC__01-14-2020__21-33-15__445853C9.xml The othe...
- January 14th, 2020, 7:12 pm
- Forum: Overwatch Discussion
- Topic: NRAAS Overwatch 'OnTimer' Script Error
- Replies: 5
- Views: 1109
NRAAS Overwatch 'OnTimer' Script Error
Hi all, I'm currently testing a world, and an OnTimer error seems to pop up when OW runs its cleanup routine. The same error seems to occur if the Vehicle cleanup routine is initiated via the City Hall. It seems to relate this action: NRaas.OverwatchSpace.Alarms.NRaas.OverwatchSpace.Alarms.CleanupVe...
- February 10th, 2019, 3:13 am
- Forum: Developer Discussion
- Topic: Cracking Open Shaders_Win32.precomp? (for better shaders!)
- Replies: 1
- Views: 6842
Cracking Open Shaders_Win32.precomp? (for better shaders!)
Don't know where to ask, but I figure this is one of the more knowledgeable TS3 forums out there. Me and a couple of other simmers were talking about the Shaders_Win32.precomp file (located in the Installation folder, under Game/Bin/), which apparently contains the shaders for TS3. From this post on...
- May 2nd, 2015, 5:47 pm
- Forum: StoryProgression Discussion
- Topic: NRaas Story Progression Crashing
- Replies: 2
- Views: 844
NRaas Story Progression Crashing
<r>Compatibility issue with other mods? <br/> <URL url="http://nraas.wikispaces.com/file/detail/The+Sims+3+Crash+Logs.rar"><s>[URL=http://nraas.wikispaces.com/file/detail/The+Sims+3+Crash+Logs.rar]</s><LINK_TEXT text="http://nraas.wikispaces.com/file/detail ... h+Logs.rar">http://nraas.wikispaces.co...