Search found 105 matches

by himawara
October 5th, 2023, 1:27 pm
Forum: Chatterbox
Topic: Seti Texture Memory
Replies: 14
Views: 9490

Seti Texture Memory

I doubt there is a definitive answer to that question right now. I haven't gotten any reports since that post, so I can assume that this version must be fine, otherwise I'd try to fix it or just remove the archive from public access. Test it on your game, and if something goes wrong, delete the fil...
by himawara
October 5th, 2023, 5:14 am
Forum: Chatterbox
Topic: Seti Texture Memory
Replies: 14
Views: 9490

Seti Texture Memory

Just to clear things up - is it safe to use the modified version that's provided here?
https://nraas.net/community/post91802#p91802
by himawara
September 27th, 2023, 7:27 am
Forum: Chatterbox
Topic: Seti Texture Memory
Replies: 14
Views: 9490

Seti Texture Memory

This guide has helped me in the past to a great deal but I know that the official Smooth Patch conflicts with MC. There is a version on this site which makes it compatible. However, the Smooth Patch has never worked for me. I don't know why, I used the compatible version and all it does is that my s...
by himawara
September 26th, 2023, 1:35 pm
Forum: Chatterbox
Topic: Seti Texture Memory
Replies: 14
Views: 9490

Seti Texture Memory

I have everything done to get my graphics card being recognized by the game and have this line of code as follows in my graphicrules file: if ($textureMemory == 0) seti textureMemory 4095 # setb textureMemorySizeOK false From my understanding we can set it to half the value of VRAM our graphics card...
by himawara
September 26th, 2023, 1:19 pm
Forum: Chatterbox
Topic: Reshade and graphic card
Replies: 7
Views: 1480

Reshade and graphic card

Thank you for all the interesting information. I bought a used Nvidia 3060 graphics card and as we already guessed it doesn't make a lot of difference when using Reshade. The game was a bit more stable but crashed at some point too. But since I haven't upgraded my card in over 6 years I'm happy to h...
by himawara
September 19th, 2023, 2:33 pm
Forum: Chatterbox
Topic: Reshade and graphic card
Replies: 7
Views: 1480

Reshade and graphic card

So this means that buying a better graphics card does not really make sense, right? Thanks for the tips. I like to keep my custom content and settings on high. SweetFX works perfectly fine for me so I don't really need Reshade. I just wondered that my graphics card was not able to handle it. @KevinL...
by himawara
September 19th, 2023, 10:06 am
Forum: Chatterbox
Topic: Reshade and graphic card
Replies: 7
Views: 1480

Reshade and graphic card

I installed Reshade to see what the hype is all about and my game crashed. The crash log analyzer said that my graphic card is the culprit. My specs are: Windows 10 64bit Processor: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (4 CPUs), ~3.3GHz Memory: 32768MB RAM NVIDIA GeForce GTX 1050 Ti (4GB VRAM) I ...
by himawara
September 1st, 2023, 6:07 am
Forum: Chatterbox
Topic: Guides for the best way to make custom inventory based stores that my Sim can *buy* from?
Replies: 3
Views: 772

Guides for the best way to make custom inventory based stores that my Sim can *buy* from?

I don't know if this is the best option but I use the Savvier Seller Mod from ani which is available here. I have stores set up where sims can work and buy stuff. I have her rugs and also some scripted shelfs from aroundthesims3 which work with anis mod. So I put the sellable goods on the shelves an...
by himawara
August 28th, 2023, 11:53 am
Forum: Chatterbox
Topic: Going to Uni World in a Traveler connected save game
Replies: 2
Views: 445

Going to Uni World in a Traveler connected save game

Thank you for pointing me to the thread, now my questions are answered.

I will import my SP settings but will change the progression speeds of the various settings to a very high number so that the progression will still be there but very very slow.
by himawara
August 28th, 2023, 5:28 am
Forum: Chatterbox
Topic: Going to Uni World in a Traveler connected save game
Replies: 2
Views: 445

Going to Uni World in a Traveler connected save game

I have some questions before a Sim leaves for the Uni World to study. I use most of the NRAAS mods and have settings that I import into every world. Now I would send a Sim to the Uni World. In this save game there are some worlds already connected via the traveler mod. When at the Uni world is it po...