Search found 17 matches

by drake baku
July 24th, 2019, 6:31 pm
Forum: StoryProgression Discussion
Topic: Witch aging
Replies: 5
Views: 570

Witch aging

seriously?? ive seen many mods adding new features so i figured something like this would have been possible just the same
kinda shocked that that its not possible o.o

i dont know much about scripting but even with that its not possible i guess if it has not been done before
bummer

thanks trough
by drake baku
July 23rd, 2019, 6:21 pm
Forum: StoryProgression Discussion
Topic: Witch aging
Replies: 5
Views: 570

Witch aging

I see, ive never really grasped the caste system that well would it work by the multipliers system as well (i mean if its on/off i could just always set it as on i assume) otherwise i would need to return to my original question, is there a mod or way to make witches have their own lifespan multipli...
by drake baku
July 23rd, 2019, 2:20 pm
Forum: StoryProgression Discussion
Topic: Witch aging
Replies: 5
Views: 570

Witch aging

Hey all, question bit background so you know what i tried and all So i downloaded a mod to alter aging from modthesims3 for occult stages i opened the files and altered the ratio more to my own taste, but the witch was not listed (not shocked as normally the witch ages the same as all others) ive al...
by drake baku
July 23rd, 2019, 2:10 pm
Forum: Developer Discussion
Topic: Adventure board quests
Replies: 0
Views: 2557

Adventure board quests

Hey all Ive read on discord that no one has yet to learn how to add new adventure quests to the base camp board. now i got curious about that, i mean i am altering an entire world to make it function similar to a vacation world like egypt, i know with traveler i can place said world into a different...
by drake baku
July 21st, 2019, 4:08 pm
Forum: Developer Discussion
Topic: New Keystones
Replies: 6
Views: 437

New Keystones

so i added the names to the entry list, added the names to the stbl
tested it and it works fine, so all those reading this will now know its possible ^^
by drake baku
July 12th, 2019, 9:44 am
Forum: Developer Discussion
Topic: New Keystones
Replies: 6
Views: 437

New Keystones

could you help explain how to go trough STBL adding?

im trying to figure it out myself but i cant find any clear explanations and with all the background noise here is hard to puzzel it out
by drake baku
July 12th, 2019, 6:49 am
Forum: Developer Discussion
Topic: New Keystones
Replies: 6
Views: 437

New Keystones

yeah sims 3 keystones, well i only need to add new named ones so adding those to the list of the existing once should be possible. i know someone did this once before but perhaps cause of the concussion i cant follow that conversation well enough. ive looked for the right file that lists all named k...
by drake baku
July 11th, 2019, 11:11 am
Forum: Developer Discussion
Topic: New Keystones
Replies: 6
Views: 437

New Keystones

So recently I reread the faq about traveler and found I could basically make my own vacation worlds, basically make a world in one save the way I want and then I can relocate a file into a save I want to use this new vacation world as such I began but bit by bit I began to realize multiple issues re...
by drake baku
May 14th, 2019, 7:20 am
Forum: Chatterbox
Topic: tomb marker issues
Replies: 5
Views: 261

tomb marker issues

I had expected to read a "no" or "yes"on the if its allowed matter so if its not alright, feel free to remove this post, and in such a matter i apologize, but i cant find the rules for the forum section so.. but yes the issue indeed had to do with the sea level, as the original tomb marker floats, t...
by drake baku
May 13th, 2019, 6:13 am
Forum: Chatterbox
Topic: tomb marker issues
Replies: 5
Views: 261

tomb marker issues

Again thanks for the help ive asked at a sims 3 discord as well and found out there is something set up by ea about tomb markers that will float above water, and with lots that are located in the ocean, the markers cant be placed below sea level considering i am playing at isla paridiso where its oc...