Search found 1473 matches
- April 16th, 2023, 9:20 pm
- Forum: Chatterbox
- Topic: Problems of tourism
- Replies: 7
- Views: 650
Problems of tourism
Jseg, anyway, it will still be a phone, but it will look different. Eh, the modern world and its imposed amenities suck. And, more importantly, with the help of DE, characters can go to the future or to university, but not on a simple journey. Or I'm missing something, again.
- April 12th, 2023, 9:35 am
- Forum: Chatterbox
- Topic: Problems of tourism
- Replies: 7
- Views: 650
Problems of tourism
Huh?! Is there really no option in the nraas mods that will give the characters a kick to go on a journey? I definitely remember seeing an option somewhere forcing them to go to university. Isn't there something like that for a simple trip?
- April 10th, 2023, 5:48 pm
- Forum: Chatterbox
- Topic: Problems of tourism
- Replies: 7
- Views: 650
Problems of tourism
So, I would just like to go on a trip. But!.. I kind of have a game in the style of the harsh old time, so no benefits of civilizations... However, the default game assumes that I need to contact a travel agency first via computer or phone. But I don't want to! Is there a mod that will just help me ...
- April 9th, 2023, 2:10 pm
- Forum: Chatterbox
- Topic: EA Story Progression - nothing new, just hmm
- Replies: 16
- Views: 1363
EA Story Progression - nothing new, just hmm
nobody knew each other, so they weren't interested. Just in case, I remind you that these very useful things exist. They help sims to go outside, and also helps them to be more interested in communication than guitar, chess and books. https://simsasylum.com/tfm/index.php?/topic/2780-townies-out-on-...
- April 9th, 2023, 5:49 am
- Forum: Chatterbox
- Topic: EA Story Progression - nothing new, just hmm
- Replies: 16
- Views: 1363
EA Story Progression - nothing new, just hmm
I have already mentioned this from time to time more than once, but I will be glad to tell about this horror again. I must say right away that my style of play is infinitely long, that is, the characters grow up and age only when I allow them to. But even so, I still sometimes want to see new new re...
- April 4th, 2023, 6:06 pm
- Forum: Chatterbox
- Topic: Exploitation of child labor
- Replies: 7
- Views: 372
Exploitation of child labor
Knight, I guess all I have to do is wait for someone to invent a clone-object in the buydebug so that I can place it like this invisible picnic spot
- April 4th, 2023, 5:20 pm
- Forum: Chatterbox
- Topic: Exploitation of child labor
- Replies: 7
- Views: 372
Exploitation of child labor
C-Dark , I mean Bakers Half Dozen Table, I guess. How to explain it better... I know perfectly well how these things work in the case of controlled children. But!.. I also saw uncontrolled children selling baked goods and they didn't need any ovens. That is, I was sure they didn't have it. This is ...
- April 4th, 2023, 10:11 am
- Forum: Chatterbox
- Topic: Exploitation of child labor
- Replies: 7
- Views: 372
Exploitation of child labor
Hello everyone, and I'll get right to the point. So... I'm kind of trying to recreate a poor harsh world where sims are supposedly doing real things, not hiding in rabbit holes. Right now I'm trying to recreate a market or fair. Suddenly I remembered that children can trade behind the counter, which...
- March 11th, 2023, 7:18 pm
- Forum: Chatterbox
- Topic: Help me move
- Replies: 10
- Views: 1046
Help me move
C-Dark , the case with Porter is a failure, I lose possession of the discovered islands, that is, I can't go there, but I won't be able to get inside the house, for example. As for the ghost, I ended up getting her in the form of a live sim that made afterlife sounds, but at the same time had a gra...
- March 10th, 2023, 12:00 pm
- Forum: Chatterbox
- Topic: Help me move
- Replies: 10
- Views: 1046