Search found 13 matches

by LazerRay
October 16th, 2015, 2:33 pm
Forum: MasterController Discussion
Topic: Possible Suggestion
Replies: 2
Views: 300

Yep its the the status report section, there are a lot of hidden skills in the game that add to that list on top of the main skills that already have a tab to check levels.
by LazerRay
October 16th, 2015, 11:09 am
Forum: MasterController Discussion
Topic: Possible Suggestion
Replies: 2
Views: 300

Possible Suggestion

The show skills window either needs a scroll bar or be split between normal skills and hidden ones.

The reason for this is as your sims gain skills that window starts to get too big for the screen and harder to close it.
by LazerRay
October 5th, 2015, 1:14 pm
Forum: Retuner Discussion
Topic: Questions about Retuner
Replies: 5
Views: 738

Seems like disabling Chase Mean worked after reloading the save, or it could be that after I got the "No Bills Ever" Life Time Reward for my sims, the dog finally stopped harassing the mailman.
by LazerRay
September 23rd, 2015, 5:01 pm
Forum: Retuner Discussion
Topic: Questions about Retuner
Replies: 5
Views: 738

I think the time machine part on Retuner is working, I disabled the time altering effects, I just need to do more testing to make sure.

I will look into the other setting to help with the dog issue, none of its current traits are the "Aggressive" one.
by LazerRay
September 23rd, 2015, 10:27 am
Forum: Retuner Discussion
Topic: Questions about Retuner
Replies: 5
Views: 738

<t>I scold the dog every time she tries to harass the mailman and she still keeps attempting to do it, I have gotten to the point of making sure the dog is doing some other action around the time the mailman shows up so I can cancel the aggressive behavior before it hits the beginning of the action ...
by LazerRay
August 20th, 2015, 11:46 am
Forum: Chatterbox
Topic: Looking to disable Social Group Decay
Replies: 5
Views: 1966

New update on the mod that disables the Social Group decay, turns out its not updated for Island Paradise and Into the Future, and it breaks the major skills for those expansion packs.
by LazerRay
August 7th, 2015, 3:19 pm
Forum: Retuner Discussion
Topic: Questions about Retuner
Replies: 5
Views: 738

Questions about Retuner

<t>I have a few questions about this mod, the first being about the Time Machine settings, I would like to disable the surprise children when I use the thing (stopping the random families is optional), but I still want to keep the outfit unlocks and inventory items.<br/> <br/> I have an old mod that...
by LazerRay
July 29th, 2015, 10:44 am
Forum: Chatterbox
Topic: Looking to disable Social Group Decay
Replies: 5
Views: 1966

<t>The tuning mod I got from Sims Asylum is working well, the nerd influence hasn't dropped at all for my sims which is preventing the message spam of reaching level 10 in that social group.<br/> <br/> Now only if someone can make a mod of some kind that stop dogs from automatically trying to "Growl...
by LazerRay
July 24th, 2015, 10:11 am
Forum: Traveler Discussion
Topic: Question about Disable Decedents
Replies: 5
Views: 428

I was afraid of that, the decedent system for Into The Future is way too fragile, it seems like it does everything it can to wipe out decedents you like.

Maybe that could be an idea for a new mod or add to an existing one, a way to protect ITF decedents you like.
by LazerRay
July 22nd, 2015, 4:28 pm
Forum: Chatterbox
Topic: Looking to disable Social Group Decay
Replies: 5
Views: 1966

I don't even have TFM's mod and the social group effects don't show up when my sims do related activities (at least for the Nerd group). I'm going to be trying out one of the Sims Asylum mods to see if the influence drops, hopefully it works right.