Search found 98 matches
- April 10th, 2017, 1:41 am
- Forum: Chatterbox
- Topic: How do I adjust the shuffleboard ITUN (or an XML file, if that would work) so players finish games?
- Replies: 2
- Views: 311
<t>I mentioned in another post that I'm (at least so far, and likely always will be) too lazy to learn script modding. I do what I can with XML and ITUN tuning files, which actually allow a pretty fair amount of customization.<br/> <br/> All I can do in the ITUN is to make "Interruptible" "False" (w...
- April 9th, 2017, 10:00 am
- Forum: Chatterbox
- Topic: Another thing: Let sims with Acrobatics skill perform stunts? A way to tune that?
- Replies: 0
- Views: 230
Another thing: Let sims with Acrobatics skill perform stunts? A way to tune that?
<t>I posted one thing i'd like to tune. Well, another is that...anyone with singing skill can sing. They don't have to have the singer active career.<br/> <br/> I'd love it to be that way with acrobatics. But unless a sim has the Acrobat active career, the sim cannot do acrobatics tricks regardless ...
- April 9th, 2017, 9:56 am
- Forum: Chatterbox
- Topic: How do I adjust the shuffleboard ITUN (or an XML file, if that would work) so players finish games?
- Replies: 2
- Views: 311
How do I adjust the shuffleboard ITUN (or an XML file, if that would work) so players finish games?
<t>I've played around with ITUN files a lot. Many people do through Retuner. I actually do it through copying the ITUN files to my mods folder and editing the "advertisements" (commodities such as motives it promises to satisfy) and the like.<br/> <br/> Usually I can get the behavior I want, with a ...
- January 26th, 2017, 9:31 am
- Forum: Chatterbox
- Topic: Dangerous Vampires
- Replies: 7
- Views: 334
<t>I'm pretty sure I recall seeing in one of the tuning files an advertising multiplier (set below 1 to make it less likely-- it is below 1 by default, but it could be set even all the way down to 0 to make vampires extremely unlikely to go outside on their own during daylight) for any object outsid...
- January 5th, 2017, 11:26 pm
- Forum: Chatterbox
- Topic: Why does "Compliment Personality" sometimes disappear from the romantic menu?
- Replies: 7
- Views: 523
<t>FX: "Get To Know" actually should disappear by the time the Sim knows all the others' traits. To have (what seems like) the best chance to learn traits is really the reason to choose it over something like "Tell Dramatic Story" from a game play sense. And from a role play sense, once someone is a...
- January 5th, 2017, 12:11 pm
- Forum: Chatterbox
- Topic: Dresser or MC problem - Crash in CAS
- Replies: 2
- Views: 294
- January 5th, 2017, 9:55 am
- Forum: Chatterbox
- Topic: Dresser or MC problem - Crash in CAS
- Replies: 2
- Views: 294
Dresser or MC problem - Crash in CAS
<t>I installed Dresser, and Erbkaiser's Invalid Parts for both Dresser and Master Controller (using the tuning base files for each).. Using the same format, I right-clicked parts I didn't want to see, and added them. I get errors from the loading of those files. but Erbkaiser says to expect those-- ...
- January 4th, 2017, 5:44 am
- Forum: Chatterbox
- Topic: Why does "Compliment Personality" sometimes disappear from the romantic menu?
- Replies: 7
- Views: 523
Why does "Compliment Personality" sometimes disappear from the romantic menu?
<t>When it happens, it seems to happen after partnering, maybe only after engagement. I don't think it always happens in those cases and in fact it may not only happen in those cases.<br/> <br/> I'm sure some have looked at my title and joked to themselves, "They decided they didn't like the other s...
- December 26th, 2016, 4:17 pm
- Forum: Chatterbox
- Topic: My game is generating npc humans who look like Plumbots
- Replies: 6
- Views: 643
<t>Yes. I have Plumbots in my town ( I originally visited the future, bought a Plumbot, and came back with it-- the "realistic" way to do it-- but I liked Plumbots so much I put up a Plumbot shop in the present, because visiting the future and going back takes real time on loading screens) so it's c...
- December 26th, 2016, 2:07 pm
- Forum: Chatterbox
- Topic: My game is generating npc humans who look like Plumbots
- Replies: 6
- Views: 643
<t>It's supposed to produce all immigrants from "mating" two sims in the game (no EA random, and no bin). Come to think of it...it may have chosen a Plumbot to use as one of the mates.<br/> <br/> However, I seem to have found a workaround, by having a sim in the active family "transfer outfit" (or w...