Search found 98 matches

by KA957
April 10th, 2017, 1:41 am
Forum: Chatterbox
Topic: How do I adjust the shuffleboard ITUN (or an XML file, if that would work) so players finish games?
Replies: 2
Views: 311

<t>I mentioned in another post that I'm (at least so far, and likely always will be) too lazy to learn script modding. I do what I can with XML and ITUN tuning files, which actually allow a pretty fair amount of customization.<br/> <br/> All I can do in the ITUN is to make "Interruptible" "False" (w...
by KA957
April 9th, 2017, 10:00 am
Forum: Chatterbox
Topic: Another thing: Let sims with Acrobatics skill perform stunts? A way to tune that?
Replies: 0
Views: 230

Another thing: Let sims with Acrobatics skill perform stunts? A way to tune that?

<t>I posted one thing i'd like to tune. Well, another is that...anyone with singing skill can sing. They don't have to have the singer active career.<br/> <br/> I'd love it to be that way with acrobatics. But unless a sim has the Acrobat active career, the sim cannot do acrobatics tricks regardless ...
by KA957
April 9th, 2017, 9:56 am
Forum: Chatterbox
Topic: How do I adjust the shuffleboard ITUN (or an XML file, if that would work) so players finish games?
Replies: 2
Views: 311

How do I adjust the shuffleboard ITUN (or an XML file, if that would work) so players finish games?

<t>I've played around with ITUN files a lot. Many people do through Retuner. I actually do it through copying the ITUN files to my mods folder and editing the "advertisements" (commodities such as motives it promises to satisfy) and the like.<br/> <br/> Usually I can get the behavior I want, with a ...
by KA957
January 26th, 2017, 9:31 am
Forum: Chatterbox
Topic: Dangerous Vampires
Replies: 7
Views: 334

<t>I'm pretty sure I recall seeing in one of the tuning files an advertising multiplier (set below 1 to make it less likely-- it is below 1 by default, but it could be set even all the way down to 0 to make vampires extremely unlikely to go outside on their own during daylight) for any object outsid...
by KA957
January 5th, 2017, 11:26 pm
Forum: Chatterbox
Topic: Why does "Compliment Personality" sometimes disappear from the romantic menu?
Replies: 7
Views: 523

<t>FX: "Get To Know" actually should disappear by the time the Sim knows all the others' traits. To have (what seems like) the best chance to learn traits is really the reason to choose it over something like "Tell Dramatic Story" from a game play sense. And from a role play sense, once someone is a...
by KA957
January 5th, 2017, 12:11 pm
Forum: Chatterbox
Topic: Dresser or MC problem - Crash in CAS
Replies: 2
Views: 294

Latest development: I actually decided to try to clean up the invalid parts files., keeping the MC file there I didn't crash-- created my sims okay and all-- but there were such things as topless sims in formal wear and the like....
by KA957
January 5th, 2017, 9:55 am
Forum: Chatterbox
Topic: Dresser or MC problem - Crash in CAS
Replies: 2
Views: 294

Dresser or MC problem - Crash in CAS

<t>I installed Dresser, and Erbkaiser's Invalid Parts for both Dresser and Master Controller (using the tuning base files for each).. Using the same format, I right-clicked parts I didn't want to see, and added them. I get errors from the loading of those files. but Erbkaiser says to expect those-- ...
by KA957
January 4th, 2017, 5:44 am
Forum: Chatterbox
Topic: Why does "Compliment Personality" sometimes disappear from the romantic menu?
Replies: 7
Views: 523

Why does "Compliment Personality" sometimes disappear from the romantic menu?

<t>When it happens, it seems to happen after partnering, maybe only after engagement. I don't think it always happens in those cases and in fact it may not only happen in those cases.<br/> <br/> I'm sure some have looked at my title and joked to themselves, "They decided they didn't like the other s...
by KA957
December 26th, 2016, 4:17 pm
Forum: Chatterbox
Topic: My game is generating npc humans who look like Plumbots
Replies: 6
Views: 643

<t>Yes. I have Plumbots in my town ( I originally visited the future, bought a Plumbot, and came back with it-- the "realistic" way to do it-- but I liked Plumbots so much I put up a Plumbot shop in the present, because visiting the future and going back takes real time on loading screens) so it's c...
by KA957
December 26th, 2016, 2:07 pm
Forum: Chatterbox
Topic: My game is generating npc humans who look like Plumbots
Replies: 6
Views: 643

<t>It's supposed to produce all immigrants from "mating" two sims in the game (no EA random, and no bin). Come to think of it...it may have chosen a Plumbot to use as one of the mates.<br/> <br/> However, I seem to have found a workaround, by having a sim in the active family "transfer outfit" (or w...