Search found 93 matches
- May 3rd, 2019, 10:25 pm
- Forum: Chatterbox
- Topic: Fewer junk phone calls?
- Replies: 6
- Views: 1246
Fewer junk phone calls?
I do have ITF, and come to think of it one of my active Sims reached gardening level 10 a while ago without getting the omniplant opportunity, so I'll give that a try.
- May 1st, 2019, 7:28 pm
- Forum: Chatterbox
- Topic: Fewer junk phone calls?
- Replies: 6
- Views: 1246
Fewer junk phone calls?
I've basically stopped having my Sims answer their phones at all because almost all the time, it turns out to be a whole lot of nothing- the Sim reacts negatively and hangs up, and instead of relationship points or an opportunity all I've gotten is wasted time. Is there a mod (or a retunable entry i...
- April 6th, 2019, 12:44 am
- Forum: Chatterbox
- Topic: Aging years?
- Replies: 2
- Views: 481
Aging years?
Right, I have my stuff set in the options.ini, I'm just curious about these entries in the XMLs.
- April 5th, 2019, 11:50 pm
- Forum: Chatterbox
- Topic: Aging years?
- Replies: 2
- Views: 481
Aging years?
So I don't actually intend to touch most of it (all I want to tune is the lifespan multipliers for supernaturals so that fairies aren't practically immortal) but I'm wondering about the entries regarding "aging years" and aging stage lengths in AgingManager.xml. Those just determine the defaults, ri...
- March 24th, 2019, 5:42 pm
- Forum: Chatterbox
- Topic: Less/no pet trait gain from user-directed actions?
- Replies: 2
- Views: 498
Less/no pet trait gain from user-directed actions?
I haven't really tested it. Piggy doesn't seem to get trained in as easily as some other traits, but I've definitely seen the icon pop up for benign actions, which is why I've been avoiding them. The pet I'm currently playing with isn't a genius- she's a stray my actives befriended and took in, that...
- March 24th, 2019, 1:54 pm
- Forum: Chatterbox
- Topic: Less/no pet trait gain from user-directed actions?
- Replies: 2
- Views: 498
Less/no pet trait gain from user-directed actions?
It's gotten to the point where I straight up avoid manually directing my Sims' pets to do anything they don't already have the related trait for because it seemingly takes so little for it to get "trained" in as a new trait. (This is especially annoying with Piggy- look, just because I have the pet ...
- March 21st, 2019, 8:47 pm
- Forum: Chatterbox
- Topic: Ban pets from a specific lot?
- Replies: 2
- Views: 567
Ban pets from a specific lot?
Some are definitely still getting in, but the caste is getting applied properly (I checked) and I think the frequency of stuck dogs (my inactives clearly need to learn the joys of cat ownership, because I've hardly seen any) has gone down. Thanks!
- March 17th, 2019, 5:02 pm
- Forum: Chatterbox
- Topic: Ban pets from a specific lot?
- Replies: 2
- Views: 567
Ban pets from a specific lot?
Neighborhood Sims keep taking their puppies to a supernatural hangout in town. That would be fine (I originally had some pet objects there, with witches' familiars in mind) except both entrances have stairs, and the puppers can't get back out, so I end up getting spammed with routing failure message...
- March 3rd, 2019, 8:54 pm
- Forum: StoryProgression Discussion
- Topic: Disallow Story not disallowing stories
- Replies: 9
- Views: 2147
Disallow Story not disallowing stories
Oh, okay- I thought it meant they'd still happen but wouldn't be reported on.
- March 3rd, 2019, 6:40 pm
- Forum: StoryProgression Discussion
- Topic: Disallow Story not disallowing stories
- Replies: 9
- Views: 2147
Disallow Story not disallowing stories
Basically what it says in the title: I have several story types I don't care about, notably Skill Increase, ticked under "Disallow Story" but they constantly show up in the daily story summary anyway. Is there another menu option somewhere I need to set?