Search found 10 matches
- October 1st, 2019, 1:14 pm
- Forum: Chatterbox
- Topic: Not risky enough..
- Replies: 13
- Views: 4280
Not risky enough..
Just adding a few observations, which may be of some interest. I've been playing with a legacy and experimenting with Risky Woohoo too. I do have Woohooer installed along with Story Progression but have made no adjustments to any settings/percentages. One rule I was testing out was making all Woohoo...
- August 30th, 2019, 12:30 pm
- Forum: Chatterbox
- Topic: Stop new books restocking in bookshelves
- Replies: 5
- Views: 8700
Stop new books restocking in bookshelves
I could swear I've done this in the past, but how escapes me. I would like to stop new books from reappearing in my bookshelves every time I put them in the inventory and then move to a new location. Is it possible?
- April 22nd, 2019, 4:58 pm
- Forum: Other NRaas Mods
- Topic: Change the pricing of shots
- Replies: 2
- Views: 3997
Change the pricing of shots
Surprising, but I can't figure out how to change the prices of shots in Vector. (I did see how to change the pricing for visits.) Where exactly is the tuning located? Thanks in advance.
- April 16th, 2019, 1:37 pm
- Forum: Chatterbox
- Topic: Caste filters and moodlet push?
- Replies: 0
- Views: 4934
Caste filters and moodlet push?
(I'm sorry, perhaps this should go under the Story Progression thread, but I was unsure. It's speculative.) Is it possible to have a moodlet filter added under the Caste settings? I was thinking about the go to sleep issue jjoli mentioned below. If a moodlet appeared that that triggered an automatic...
- April 15th, 2019, 8:41 am
- Forum: Chatterbox
- Topic: Retuner Options to Set when sim goes sleep
- Replies: 12
- Views: 2520
Retuner Options to Set when sim goes sleep
Well, I would be interested in knowing this info, too! I don't know if this will help you, but Sarah Sims talks a bit about adjusting the energy motive decay via Relativity on her blog site. She plays a rotational neighborhood, and as she explains, this method encourages the neighborhood to fall int...
- April 4th, 2019, 1:49 pm
- Forum: Chatterbox
- Topic: Story Progression, Traveler, Aging and Death Notices
- Replies: 2
- Views: 805
Story Progression, Traveler, Aging and Death Notices
Thanks, igazor. That's all I really need to know, that it isn't a serious issue. Traveling through towns this way has been so interesting that it would be a shame not to be able to continue on.
- April 4th, 2019, 8:20 am
- Forum: Chatterbox
- Topic: Story Progression, Traveler, Aging and Death Notices
- Replies: 2
- Views: 805
Story Progression, Traveler, Aging and Death Notices
This isn't a game breaking problem, just an annoyance (I think), but still thought I'd ask... I've been progressing to different towns in the challenge game I'm playing. I've been using Story Progression from the start. Ever since town #2, the nightly death notice conga line from the sims in town #1...
- March 25th, 2019, 2:44 pm
- Forum: Chatterbox
- Topic: Skill mini challenges Retuning?
- Replies: 4
- Views: 1012
Skill mini challenges Retuning?
Thought it would be wise to spell out the Retuner settings for anyone else who'd like to adjust the dog skill challenge to something more manageable: Sims3.Gameplay.Skills.DogHuntingSkill kNumGemsForGemFinder kNumMetalsForMetalFinder kNumRocksForRockFinder Value: 50 (default) On a side note, this me...
- March 24th, 2019, 2:00 pm
- Forum: Chatterbox
- Topic: Skill mini challenges Retuning?
- Replies: 4
- Views: 1012
Skill mini challenges Retuning?
Thanks, igazor; that seems reasonable. I did find one way to reduce the total number of rocks required via Retuner, so that was good. I suppose if this were more straightforward a mod would already have been created by now! Thanks again; will post again if I find anything useful along these lines.
- March 24th, 2019, 4:42 am
- Forum: Chatterbox
- Topic: Skill mini challenges Retuning?
- Replies: 4
- Views: 1012
Skill mini challenges Retuning?
Background: I've been playing a long challenge that requires completing mini challenges. I know from others' comments that some of the skill challenges are broken, but can be managed with workarounds. But I was wondering if there was a way to complete or tweak the mini challenges directly via Master...