master controller crash

The original SuperComputer. The one that started it all. Master your controller here. The x button is jump by the way.
rivenknows
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master controller crash

Post by rivenknows » December 27th, 2018, 6:37 pm

MY ts3 version is 15.0.135.018001 and when i add the master controller mod to the Documents>electronic games>the sims 3>mods>packages it my game crashes can i have the mod compatible for version 15 please

Best Answer by igazor » December 27th, 2018, 10:59 pm
Now that one we know about. There were again no mods ever developed (by anyone) for Patch 1.62. It shipped on the ITF retail discs, but EA released 1.63 at just about the same time so it was never really the "current" patch level. It also shows up on illegitimate versions of the game, for which there is no supported path to getting mods to work either.

That's better information to have, but I'm afraid it doesn't change the suggested cure as that's not a patch level to be staying on and using script/core mods.

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Post by rivenknows » December 27th, 2018, 6:49 pm

i mean Patch 1.37
  • Released : September 4, 2012

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igazor
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master controller crash

Post by igazor » December 27th, 2018, 7:04 pm

Hi there. I'm afraid that we are unable to offer downloads or any support for games on such an early patch level as 1.37. I'm a little confused because there is no listing of a game patch with exactly that number in our records, but it's possible an entry in between 1.36 and 1.38 was simply missing.

May I ask please how you came to be on this patch level and, if this is a retail disc install on Windows, why you are not running EA's Super Patch to bring your game up to 1.67, which is fully supported?
https://help.ea.com/en-us/help/the-sims ... er-patcher

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Post by rivenknows » December 27th, 2018, 8:06 pm

igazor wrote:
December 27th, 2018, 7:04 pm
Hi there. I'm afraid that we are unable to offer downloads or any support for games on such an early patch level as 1.37. I'm a little confused because there is no record of a game patch with exactly that number in our records, but it's possible an entry in between 1.36 and 1.38 was simply missing.

May I ask please how you came to be on this patch level and, if this is a retail disc install on Windows, why you are not running EA's Super Patch to bring your game up to 1.67, which is fully supported?
https://help.ea.com/en-us/help/the-sims ... er-patcher
@igazor i cancel my updates and i have a slow wifi so i dont have time for that :c and i always cancel.........

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Post by Mandelyn » December 27th, 2018, 10:20 pm

Unfortunately you will probably need to find a way to update your game as you will not likely find any working mods compatible with that old of a patch level, and you are missing many game fixes with the patches.

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Post by igazor » December 27th, 2018, 10:35 pm

rivenknows post_id=61814 time=1545959167 user_id=19353 wrote: @igazor i cancel my updates and i have a slow wifi so i dont have time for that :c and i always cancel.........
I can understand the limitations of slow connections, and patch updates by way of the Launcher are often unreliable anyway. The SuperPatcher is admittedly a huge download at over 1.5 GB, but it's easy to run once you have it.

It's also a standalone executable file. If your computer is a laptop, can you bring it to a location more suitable to receive the download? Or if not, Is there another location from which you can download it, and then bring it to the computer that has TS3 installed by way of a USB thumb drive or some other such device?

Edit: I've just checked our records again, and there never was a MasterController for Patch 1.37 as it was skipped over so I'm not even sure which version you would need. It appears that no one here doing mod development at the time (that would be Twallan, our founder now retired) ever worked on that patch level. It's possible this one was included on the retail Supernatural discs as that would be about the time of its release, but 1.38 was pushed out at the same time. This happened with a few other patch levels for which no mods were really developed as well.

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Post by rivenknows » December 27th, 2018, 10:56 pm

igazor wrote:
December 27th, 2018, 10:35 pm
rivenknows post_id=61814 time=1545959167 user_id=19353 wrote: @igazor i cancel my updates and i have a slow wifi so i dont have time for that :c and i always cancel.........
I can understand the limitations of slow connections, and patch updates by way of the Launcher are often unreliable anyway. The SuperPatcher is admittedly a huge download at over 1.5 GB, but it's easy to run once you have it.

It's also a standalone executable file. If your computer is a laptop, can you bring it to a location more suitable to receive the download? Or if not, Is there another location from which you can download it, and then bring it to the computer that has TS3 installed by way of a USB thumb drive or some other such device?

Edit: I've just checked our records again, and there never was a MasterController for Patch 1.37 as it was skipped over so I'm not even sure which version you would need. It appears that no one here doing mod development at the time (that would be Twallan, our founder now retired) ever worked on that patch level. It's possible this one was included on the retail Supernatural discs as that would be about the time of its release, but 1.38 was pushed out at the same time. This happened with a few other patch levels for which no mods were really developed as well.
UMMM im sorry i didnt check well i have 1.62 something

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Post by igazor » December 27th, 2018, 10:59 pm

Now that one we know about. There were again no mods ever developed (by anyone) for Patch 1.62. It shipped on the ITF retail discs, but EA released 1.63 at just about the same time so it was never really the "current" patch level. It also shows up on illegitimate versions of the game, for which there is no supported path to getting mods to work either.

That's better information to have, but I'm afraid it doesn't change the suggested cure as that's not a patch level to be staying on and using script/core mods.

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master controller crash

Post by rivenknows » December 28th, 2018, 6:27 pm

i have it fix now but when i have the nraas then go to the intermediate i dont have the button occult

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Post by rivenknows » December 28th, 2018, 6:28 pm

igazor wrote:
December 27th, 2018, 10:59 pm
Now that one we know about. There were again no mods ever developed (by anyone) for Patch 1.62. It shipped on the ITF retail discs, but EA released 1.63 at just about the same time so it was never really the "current" patch level. It also shows up on illegitimate versions of the game, for which there is no supported path to getting mods to work either.

That's better information to have, but I'm afraid it doesn't change the suggested cure as that's not a patch level to be staying on and using script/core mods.
i already have it fixed but my occult button in the intermediate section is missing and i cant find answers online

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