Zephyr?

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iCad
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Zephyr?

Post by iCad » June 20th, 2019, 4:27 am

Stupid question time! :D

I downloaded an Oasis-Landing-as-a-homeworld custom world. I edited it to add rabbitholes and other lots to make it a more complete world. Spent hours doing it. I moved in a Sim to test things -- thankfully before I spent forever demolishing the existing residential lots and building new ones because I hate gigantic residential lots -- and sent him to get a job. Which was the point at which I discovered that the Zephyr doesn't work. The Sim goes inside a station and then the game does the thing where it looks and sounds like the game is running, but the clock isn't moving, I can't click on anything, and the Sim is eternally stuck inside the Zephyr station. All I can do is Task Manager out. I thought maybe I'd messed something up by editing the world -- like accidentally deleting a pillar, maybe, if those are all necessary -- so I tried an unedited version and, nope, same problem. Then I Googled and found out that the Zephyr doesn't work in custom worlds without fooling around with CAW and an INI. Which I can't do because even if I knew how to use it, I can't get CAW to install.

But then I saw at the bottom of the gibberish-to-me tutorial: "Now, put the NRaas GoHere mod in the Mods/Packages folder, to make the ZEPHYR work in the NON-Future worlds like vacation, university, city and suburb worlds." I have the latest version of GoHere installed. Since the world in question is a carbon-copy of OL, I would think that it has the info it needs to make the Zephyr work? But perhaps not?

So my question is: Do I need to set anything in GoHere to make the Zephyr work (and if so, what? Because I'm not seeing anything obvious) or should it just fix it automagically? Or is the tutorial just lying? :) Since I have GoHere and the Zephyr in this copy of OL doesn't work, then either I need to set something in GoHere OR the world doesn't actually have the proper INI info or whatever it is so I can't fix the situation no matter what I do and I need to either entirely scrap the idea of using this OL copy as a homeworld or get rid of the Zephyr. But I'd like to have it if I can. I'm just not sure which is the issue here...

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igazor
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Zephyr?

Post by igazor » June 20th, 2019, 7:51 am

There are no such mod settings in GoHere. Not sure how the tutorial's instructions about reimporting the .ini file mentioned apply to players using such a world that another has created. Are there no instructions or comments about this step from the source of the world you downloaded?

If not and the world is as you said a replica of the design of OL, it seems to me you might have been able to use S3PE and the stock .ini file provided by the tutorial to carry out that step, except the file as indicated is no longer available for download.

iCad
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Zephyr?

Post by iCad » June 20th, 2019, 1:53 pm

igazor wrote:
June 20th, 2019, 7:51 am
There are no such mod settings in GoHere. Not sure how the tutorial's instructions about reimporting the .ini file mentioned apply to players using such a world that another has created. Are there no instructions or comments about this step from the source of the world you downloaded?
No instructions, unfortunately, and no commentary that I could find. Just a sims3pack. The creator of it (Naiya) isn't in the community anymore and, in fact, their link on the Tumblr download post for the world is broken. Someone else reuploaded it, and that's how I got it. So if there were instructions, they're gone now. But there's nothing in the original post about having to do anything to get the Zephyr working, so I'm going to guess that the creator wasn't aware that there'd be problem. They probably assumed, as I did, that as a carbon-copy of the EA world, everything would work. It seems to me that they just somehow managed to pull out the World file for OL and then import it into CAW and then just re-export it as a standalone world. I mean, it's not just a replica, it is an exact copy of the world with exactly the same terrain variations as the original and whatnot. I doubt anyone could recreate a world that perfectly from scratch. :)

As for the tutorial, I think it's meant more for someone making a new world from scratch and wanting to have a Zephyr in it. There's a discussion about it on MTS, too. I read it, but since I've never touched CAW, I had zero idea what they were talking about. *laugh*
If not and the world is as you said a replica of the design of OL, it seems to me you might have been able to use S3PE and the stock .ini file provided by the tutorial to carry out that step, except the file as indicated is no longer available for download.
Probably someone could have, but that someone probably wouldn't be me. :) I have no S3PE experience, and I doubt that something like that would be a good first project for an absolute beginner. So, practically speaking, my options are to scrap having OL as a homeworld and keep it as just a future world and edit it there, which means the Zephyr will work. OR, so as not to lose all the editing work I did, as I was going to sleep I had the "brilliant" idea that I could get rid of the Zephyr station rabbitholes, build something similar as a real lot, and stick a subway rabbithole rug in it, and then plop down three more copies of the lot where the Zephyr stations are. It wouldn't be quite the same, but the overall look would be preserved, and if inactives as well as actives will use the subway, it'll maybe stop the game from using taxis, which looks weird against the futuristic world. Maybe there's some sort of hovercar taxi replacement out there...

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