Locking doors by skill level?

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Embers
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Locking doors by skill level?

Post by Embers » June 14th, 2019, 12:40 pm

Hi yall,

while messing about with gohere I noticed the ability to select different skill levels (1, 5, and 10) as a blacklist/whitelist feature. Does this work only for sims at those specific skill levels? Or is it set to above and below, or between two sets of levels?

for example, say I wanted a door in a gym that was for sims with level 5 athleticism and up. Would that be possible using current gohere settings?

thanks! ^ ^

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igazor
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Locking doors by skill level?

Post by igazor » June 15th, 2019, 2:49 am

Specific levels. GoHere is reliant upon MasterController defined filters for that function. I believe what you are seeing is that there were at that moment only sims at skill levels 1, 5, and 10 in the skill you were looking at, in the world you were playing.

For a more automatic and comprehensive approach, what you might do is create an Automatic Caste in StoryProgression that includes (or excludes) the specific skill/skill levels you want and then build the MC filter based on membership of that caste. The selection list that shows up in SP should be much more complete, not dependent upon who is in the world at the time. (MC Progression add-on module required)

For others reading this, the above assumes the player is using NRaas StoryProgression. Please do not add the MC Progression module to a game that does not have the StoryProgression base mod in play because that will cause no end of heartache and misery...okay maybe not that, but it will crash your game on startup.

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Chain_Reaction
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Locking doors by skill level?

Post by Chain_Reaction » June 15th, 2019, 3:55 am

igazor wrote:
June 15th, 2019, 2:49 am
then build the MC filter based on membership of that caste
I believe there's some outstanding issues with using SP caste to build filters in MC. Trying to recall if I ever resolved them but blanking. Definitely worth a try and let me know if it breaks. :)

Embers
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Locking doors by skill level?

Post by Embers » June 17th, 2019, 6:18 pm

For what I'm trying to do it seems to be working! I can get the scenario in the first post to work now, it never occured to me the levels were only showing the current ones in town ._."

Using the MC Progression add-on has helped a lot too, I was already trying to assign castes but couldn't figure out how to add them to filters so that was the missing piece!

No problems with the filters yet, I'll post if anything comes up. Thanks for the help guys! ^ ^

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