Go here and Llamas (ancient portal)

Bossy discussion in here.
Post Reply
User avatar
Veiledstar
Reactions:
Posts: 294
Joined: February 9th, 2013, 6:00 pm
Answers: 1
Location: Kentucky, US
Contact:

Go here and Llamas (ancient portal)

Post by Veiledstar » November 7th, 2014, 9:13 am

Is this just broken for routing? I seem to always get errors in moonlight falls for it, most of them are fail errors. Should I just delete all of them to prevent the issue?

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7604
Joined: December 30th, 2011, 6:00 pm
Answers: 81
Contact:

Post by Chain_Reaction » November 8th, 2014, 5:34 am

They work as far as I know. They error a lot (sorry, the routing system is my nemesis so I don't know how to stop it) but they should still work. Is this not the case?

User avatar
Veiledstar
Reactions:
Posts: 294
Joined: February 9th, 2013, 6:00 pm
Answers: 1
Location: Kentucky, US
Contact:

Post by Veiledstar » November 9th, 2014, 3:35 pm

It seems like if I leave them in, sims try to route in very odd ways through the llama system (nothing unusual there) and I will get several go here script errors while I'm playing if there are more than 2 in a town (such as moonlight falls). It's not particularly bothersome, but I see sims get reset every now and then not routing correctly. I think some of the issues in moonlight falls are the one in the hidden room under the library and those on residential lots.

I also seem to get some long go here script errors when I return from traveling when there are llamas in town.

Perhaps it is just me. Since it is your nemesis (the routing system), don't worry about it unless others put in a complaint :) Sounds like you are working hard on other projects, Chain.

Thanks for the response.

Post Reply