Routing -Subway- problems

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J4Ks
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Routing -Subway- problems

Post by J4Ks » June 8th, 2014, 8:49 am

http://nraas.wikispaces.com/file/detail ... Errors.rar

Basically what I did is just whats written in this thread <a class="wiki_link_ext" href="http://nraas.wikispaces.com/share/view/66694960" rel="nofollow">http://nraas.wikispaces.com/share/view/66694960</a> so inactive make more use of the Subway. But what I noticed they all get clogged up in the entrances of those Subway-Rabbithole forcing them to reset.

I've only disabled Allow Boat Routing and this is the result .... though next to the EA Subway Rabbithole, I am also using Subway's Rugs, don't they mix and match?

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Post by J4Ks » June 9th, 2014, 10:31 am

Bump ~ also so more information. I've read in a thread that lowering Relativity to lower than 19 can give such effects as well, I had it on 15. Corrected the speed to 19 and still Sims (incl. my Active does some funky things on routing through Subways Rugs).

Next thing to try is to remove EA's subways and replace them all with the rugs.

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Post by Chain_Reaction » June 10th, 2014, 6:40 am

Hmm. Not sure what's going on there but looks really boinked. It looks like the subways can't find the position of the destinations. Give it a shot without GoHere and let me know if it still happens.

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Post by Chain_Reaction » June 10th, 2014, 6:42 am

If you are mixing the two it's entirely possible that's throwing things off or even that the rugs are buggy. I'd give all EA a shot too. :)

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Post by J4Ks » June 10th, 2014, 8:04 am

Will do! Reporting back with outcome, whenever I get a chance to change the subway's. Might be helpful to others who are experiencing the same problems.

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Post by J4Ks » June 10th, 2014, 8:16 am

Ohh ahh ... forgot, I do know those rugs works, having placed them all over SV map. The only difference is with the custom map I am playing, SV doesn't have any EA's subway station on load up.

I tried removing those EA's within a game yesterday, though I couldn't get the rugs to route properly. Might needed a save / exit and restart to load the routing properly. Also was trying to than a soda machine killed my Sim (shouldn't had slam the machine) and quit, cause it gave me an headache.

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Post by J4Ks » June 11th, 2014, 9:55 am

Update: No luck with just removing the EA subways, My active doesnt see the Subway Rugs as stations.

Next - Removing all subway stations and subway rugs, save as ... and exit. Clear cache, restart so at start there is no load up on subway routing.
After that testing it with freshly placed EA's subway stations in it to see if routing is corrected on another load up.

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Post by J4Ks » June 11th, 2014, 1:56 pm

Update: Yup, removing the placed Subways Rugs, save and exit. Clear cache restart game, cleared out the subway routing problems.

Added a few EA subway station's and they can travel once again through subways. Now let me rerun the game again and place Rugs and see how that fares.

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Post by J4Ks » June 11th, 2014, 3:31 pm

Update: Well, it seems to go just fine if you either have the all EA subway station or all Subway rugs, but don't mix and match or the routing gets broken and sims will get stuck underground.

Conclusion:
- Use a world that doesn't already have EA Subway Station placed.
- If it does have an EA's Subway network, either expand subway stations with the same structures (EA Subway Stations) or remove them them first, save as .... and exit, clear cache (not sure if its required, but do it for safe measures) and restart game, from there rebuild your new subway network with rugs.

Within current game the stations (rugs) will not show on mapoverview, either focus on the rugs to travel through them or save/exit and restart.

:-)

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