GoHere and NPC Subway mod conflict?

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deesim
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GoHere and NPC Subway mod conflict?

Post by deesim » July 3rd, 2016, 12:12 pm

I'm not sure if this issue had already been brought up, but I want to use this mod as I have just added some subway stations around my neighbourhood (http://modthesims.info/download.php?t=551392). I tried it and I did get a lot of GoHere script errors, but I like how it makes NPCs use the subway and walk shorter distances and use their cars less.
The creator says it conflicts with NRaas GoHere as they both use 'SimRoutingComponent'. Can someone confirm this? If so, can GoHere be configured to allow NPCs to use the subway as this mod does? Or even Retuner? Thank you :)

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namaradus
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Post by namaradus » July 3rd, 2016, 12:39 pm

You can use Retuner and I don't see how that mod would conflict with GoHere since I use Twoftmama's Route fix's as do a lot of others with Gohere
<a href="http://nraas.wikispaces.com/Which+Mod+F ... Subways</a> scroll down the page a little

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namaradus
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Post by namaradus » July 3rd, 2016, 12:44 pm

I took a look at the mod it's a tuning mod but the creator doesn't have it tuned right that's why your getting script errors from it

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brappl
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Post by brappl » July 3rd, 2016, 12:52 pm

Hi There deesim. That mod as stated on the description page conflicts with GoHere and other mods that make changes to the RoutingComponent. As namaradus suggested you can use Retuner. Tip on Subways: mixing EA's default subway with custom subway lots conflict. Either use all EA or all Custom. I play a lot of worlds without roads and have subways all over the place. One of my favorite Subway 10x10 lot is Here at MTS

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namaradus
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Post by namaradus » July 3rd, 2016, 1:01 pm

Actually brappl that would not conflict with GoHere if the XML had been imported correctly it's just badly configured mod and GoHere is only pointing out the problems with it
Twoftmama's Route fix's also change the SimRoutingComponent and a couple of the flavors have changes to make the subway more usable but doesn't conflict with GoHere

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deesim
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Post by deesim » July 3rd, 2016, 1:19 pm

@namaradus, yeah I did think it strange that mod would conflict with Gohere, so I'd thought I'd ask. I'm glad I did, because now I know what I can do :) I did actually edit TFM's Route Fix to include the NPC Subway mod data, but then I thought it would still conflict so I'll go the Retuner way, should be more stable. Thanks for linking to the Retuner page :)
Hi brappl :) Yep, all my subways are custom ones, can't stand the look of the EA ones lol.
@namaradus, so wait, TFM's Route fix does the same thing with subways as the NPC subway mod? Which flavour do you use?

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igazor
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Post by igazor » July 3rd, 2016, 1:26 pm

Hey, deesim. I went down this road myself recently and with help from namaradus came up with the suggested Retuner settings on the page that he links to. What had me stumped in the beginning was the need to use the low negative values for the distance saved -- my brain kept objecting that distances cannot be negative, but the light bulb finally came on when I realized the value is a difference of distances, that is, subway vs. above-ground travel. It works out really well for the NPCs, but you do have to keep an eye on things for unintended effects. At one point on prom night, which is an unavoidable crowd scenario unto itself in a world with over 50 teens, for a while I think I had more teens in the subway system trying to get to the one school where it's held than actually at the prom. Since subway stations don't have more than one entrance/exit, that made things not very efficient for a while, but it all sorted itself out.

On more typical days, I'm still just happy to see inactives using the subway system.

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Post by igazor » July 3rd, 2016, 1:27 pm

ETA: I have TwoFtMama's mod also, but her settings only affect active sims, not the inactives.

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namaradus
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Post by namaradus » July 3rd, 2016, 1:29 pm

The information on the Retuner page is actually mine that I donated to tune the subways I simply passed on the information to be used for Retuner
With TFM's Route Fixes I use V4 but with a few changes of my own

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Post by igazor » July 3rd, 2016, 1:30 pm

LOL, okay how about if we both take credit for it jointly?

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