ErrorTrap Issues Long List of Destroyed Object Found: Sims3.Gameplay.Core.Null

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SusannaG1
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Long List of Destroyed Object Found: Sims3.Gameplay.Core.Null

Post by SusannaG1 » January 14th, 2018, 11:42 pm

Quite a lot of "Simse.gameplay.core.null" listed as destroyed, and then what I'm used to (destroyed megaphones, pet descriptions, etc.). Is this anything worth worrying about?

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igazor
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Post by igazor » January 14th, 2018, 11:48 pm

I get those sometimes, trying to remember what is known to trigger them. I think returning from a vacation, Uni, or having recently switched actively being played worlds? Chain can confirm that for us again. But I don't think they are anything to worry about, especially if (hopefully) all seems as it should be in-game. By the time ErrorTrap gets its hands on "Destroyed Objects" like that, it's just leftover shards of data that have no place being in the game anyway.

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sittingbear
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Post by sittingbear » January 15th, 2018, 10:54 am

Core.Null is a script class used for temporary items usually used in animations if I remember right.

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Chain_Reaction
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Post by Chain_Reaction » January 15th, 2018, 4:50 pm

That is correct, yes.

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