ErrorTrap Issues Game keeps crashing so I uploaded a script error.
Game keeps crashing so I uploaded a script error.
I'm sorry that I cannot give more information than that. It just suddenly crashes during gameplay and says that the game is no longer working.
- igazor
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The script log provided is a routine ErrorTrap correction log. Nothing happening there related to crashy stuff. Got any others from around that time?
I will point out though that you appear to have two different Hospital Overhaul mods -- one by SimsMX and one identified as "Hospital Mod - Sep 2012 - for supernatural." Can't say if these have anything to do with crashing or what's going on there, but I'm afraid there is no hospital mod that is compatible with current patch levels. Both of the popular ones were developed for or up to Patch 1.55, got broken with 1.63, and neither developer returned to update them since. We know they were popular but do advise that players manage without them as they break so many of their games eventually.
I will point out though that you appear to have two different Hospital Overhaul mods -- one by SimsMX and one identified as "Hospital Mod - Sep 2012 - for supernatural." Can't say if these have anything to do with crashing or what's going on there, but I'm afraid there is no hospital mod that is compatible with current patch levels. Both of the popular ones were developed for or up to Patch 1.55, got broken with 1.63, and neither developer returned to update them since. We know they were popular but do advise that players manage without them as they break so many of their games eventually.
- igazor
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Admittedly we don't know if the Hospital Overhaul mods were part of the problem here, though I'm pretty sure no one was meant to have two of them. We do know that it has corrupted many players' sims to the point where they have had to abandon play in their current worlds, in some cases abandoning the sims as well as placing them in other worlds didn't fix things all the way. It would help us pinpoint that if ErrorTrap (or one of the others) would produce a script log full of errors relating to hospital functions or births, but it doesn't seem to be doing that for us here.
Recurring crashes for unknown reasons can be a royal pain to figure out, I just had one of those myself with no error logs worth mentioning but I think I worked it out and it was probably not mod related. If you have no other saves to work with, how well does a newly started game play now without the two Hospital mods?
Your NRaas mods already looked up to date to me. We do have a Mod Updater utility that can check on that for you as well.
<a href="http://nraas.wikispaces.com/Mod+Updater ... Updater</a>
Non-NRaas mods can be trickier. You are relying on the developer to tell you if/when their mods are up to date or when they need to be updated. There is no magic formula that can say aha, this mod will not work on Patch 1.67 (for example) that I know of. A mod produced with a very early patch level in mind could still be fine today, many of them are if the game resources they impact have not changed much since then. One produced today could not work properly if it wasn't made well or if you have a conflict. You could test out various combinations or try NRaas only, try no CC, remove only recent additions, etc., run on a clean game folder (pull the entire TS3 folder out of Documents to spawn a new one) on your crashing game, but it's going to be difficult to rule out damage that may have been done or not already as we don't really have many clues to work with yet.
Recurring crashes for unknown reasons can be a royal pain to figure out, I just had one of those myself with no error logs worth mentioning but I think I worked it out and it was probably not mod related. If you have no other saves to work with, how well does a newly started game play now without the two Hospital mods?
Your NRaas mods already looked up to date to me. We do have a Mod Updater utility that can check on that for you as well.
<a href="http://nraas.wikispaces.com/Mod+Updater ... Updater</a>
Non-NRaas mods can be trickier. You are relying on the developer to tell you if/when their mods are up to date or when they need to be updated. There is no magic formula that can say aha, this mod will not work on Patch 1.67 (for example) that I know of. A mod produced with a very early patch level in mind could still be fine today, many of them are if the game resources they impact have not changed much since then. One produced today could not work properly if it wasn't made well or if you have a conflict. You could test out various combinations or try NRaas only, try no CC, remove only recent additions, etc., run on a clean game folder (pull the entire TS3 folder out of Documents to spawn a new one) on your crashing game, but it's going to be difficult to rule out damage that may have been done or not already as we don't really have many clues to work with yet.