I occasionally like to switch between the boyfriend's and girlfriend's households. When I play the boyfriend and give him a romantic interaction with the girlfriend, I get a script error and he resets. I've tried moving him into the girlfriend's household, but I still get the script error notification and both of sims reset. This has only happened between this couple.
I've gone through my CC for conflicts and corrupted files, so that's not it. Never had issues with awesomemod and NRaas mods running at the same time.
Sim keeps resetting during interaction!
- igazor
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1 - Your version of the MC Cheats module is extremely out of date and is not compatible with your version of the MC Base mod or the patch level you are playing. The current up to date version of each for your patch level is v132. You currently have v130 for the base and v117 (?!) for the Cheats module.
2 - Could be mistaken, but I'm pretty sure that RelationsipPanel should not be used in conjunction with Awesome as they may conflict over the same resources. At least, I don't remember ever using RP back when I had both AM and NRaas mods in place. Have you been using them together for a long while before these errors?
2 - Could be mistaken, but I'm pretty sure that RelationsipPanel should not be used in conjunction with Awesome as they may conflict over the same resources. At least, I don't remember ever using RP back when I had both AM and NRaas mods in place. Have you been using them together for a long while before these errors?
- igazor
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I assume that you cleared your script cache file after updating those two. If so, at least we can rule them out as being the cause.
I am afraid that our chief coder is out of commission for a few days, but it's possible someone else will see this thread and be able to help zero in on the cause of the error.
If you want to try an experiment in the meantime, you might just as a test on a copy of your saved game remove all NRaas mods except ErrorTrap (and the Career mod if you actually have anyone in a custom career or school) and replay the romantic interactions to see if the error and resets persist with just Awesome and your other mods in place. That is, assuming you haven't already tried that.
I am afraid that our chief coder is out of commission for a few days, but it's possible someone else will see this thread and be able to help zero in on the cause of the error.
If you want to try an experiment in the meantime, you might just as a test on a copy of your saved game remove all NRaas mods except ErrorTrap (and the Career mod if you actually have anyone in a custom career or school) and replay the romantic interactions to see if the error and resets persist with just Awesome and your other mods in place. That is, assuming you haven't already tried that.
- igazor
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Well not quite finished with you yet, then
You've just proven that it's not NRaas mods causing or triggering the issue at all. I don't see any way that the Careers mod alone can do this and ErrorTrap catches/reports on error conditions, it doesn't create them. If you have other mods remaining in your Packages folder besides Awesome, the next step while we're waiting would be to try without those, again of course on a spare copy of your saved game. Tuning mods, for example, are not going to show on an ErrorTrap report and can cause all sorts of trouble if outdated or conflicting. Especially so in this case if they have anything to do with relationship scores or romantic status changes between sims.
If you have no other mods, or if the issue persists upon their removal and clearing the script cache again, then logic dictates there are only two options remaining -- Awesome itself is the culprit or there something very wrong with at least one of those two sims in particular.
You've just proven that it's not NRaas mods causing or triggering the issue at all. I don't see any way that the Careers mod alone can do this and ErrorTrap catches/reports on error conditions, it doesn't create them. If you have other mods remaining in your Packages folder besides Awesome, the next step while we're waiting would be to try without those, again of course on a spare copy of your saved game. Tuning mods, for example, are not going to show on an ErrorTrap report and can cause all sorts of trouble if outdated or conflicting. Especially so in this case if they have anything to do with relationship scores or romantic status changes between sims.
If you have no other mods, or if the issue persists upon their removal and clearing the script cache again, then logic dictates there are only two options remaining -- Awesome itself is the culprit or there something very wrong with at least one of those two sims in particular.
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00767 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:GetKnownInfoList (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Socializing.
InformationLearnedAboutSim) (35491E00 [4EEB7550] [33E62CA8] )
#1: 0x0004c call in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:GetKnownInfo (Sims3.UI.CAS.IMiniSimDescription) (35491E00 [4EEB7550] )
#2: 0x00007 callvirt in Sims3.UI.Hud.Sims3.UI.Hud.InteractionQueueItem:UpdateSimfo
It seems something is wrong with the HUD interface, that controls the PortaitPanels within your game and trying to update certain statuses.
For this specific errors our developer (Chain) has tried to remedy it within <a href="http://nraas.wikispaces.com/PortraitPanel">Nraas PortaitPanel</a>. It's a rare EA bug that can mess a Sim up. Not sure if PP can fix the issue or if it just prevents.
I would suggest to try it out, also read the notes on the page, after you picked a version that's compatible with yours.
If it still happens, it might be that the specific Sim already affected has become corrupt. We'll come to that after you had tried PP out.
Can you provide us with some more history information about those 2 sims, are they self made, imported from another world, either of them every were a tourist from another world or just existing Sims in your Homeworld?
Did you use any mods to increase their relationship with eachother or did they interact with eachother which resulted to the relationship?
Just some info for our understanding how this might have happened.
#0: 0x00767 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:GetKnownInfoList (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Socializing.
InformationLearnedAboutSim) (35491E00 [4EEB7550] [33E62CA8] )
#1: 0x0004c call in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:GetKnownInfo (Sims3.UI.CAS.IMiniSimDescription) (35491E00 [4EEB7550] )
#2: 0x00007 callvirt in Sims3.UI.Hud.Sims3.UI.Hud.InteractionQueueItem:UpdateSimfo
It seems something is wrong with the HUD interface, that controls the PortaitPanels within your game and trying to update certain statuses.
For this specific errors our developer (Chain) has tried to remedy it within <a href="http://nraas.wikispaces.com/PortraitPanel">Nraas PortaitPanel</a>. It's a rare EA bug that can mess a Sim up. Not sure if PP can fix the issue or if it just prevents.
I would suggest to try it out, also read the notes on the page, after you picked a version that's compatible with yours.
If it still happens, it might be that the specific Sim already affected has become corrupt. We'll come to that after you had tried PP out.
Can you provide us with some more history information about those 2 sims, are they self made, imported from another world, either of them every were a tourist from another world or just existing Sims in your Homeworld?
Did you use any mods to increase their relationship with eachother or did they interact with eachother which resulted to the relationship?
Just some info for our understanding how this might have happened.
Ohh, right. I should've said that <a href="http://nraas.wikispaces.com/PortraitPan ... Notes">the fix is implemented into version 31 (Patch 1.55) and up</a>. Seeing you have patch 1.67 you will need to acquire <a href="http://nraas.wikispaces.com/PortraitPanel+Phase+Ten">PP version 33</a>.
- igazor
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PP is another one that I am not sure should be used in conjunction with Awesome Mod even though it's not on the <a href="http://nraas.wikispaces.com/Awesome">official list of things to worry about</a>, as I believe they might stumble over each other trying to control the same resources. It's certainly worth a try to see what happens, but that part of the interface might just explode or something.
Never had Awesome before so can't really comment on that area, just going with the info that is given and indeed I checked beforehand if PP was on that list.
If it indeed conflicts and OP's preference goes out to Awesome, I would suggest contacting Pescado to implement a bug fix into that section of the code of the HUD as Nraas PortraitPanel would not offer compatibility.
Maybe when our chief coder is back he can comment on the issue at hand and offer another solution. Though might take a while.
If it indeed conflicts and OP's preference goes out to Awesome, I would suggest contacting Pescado to implement a bug fix into that section of the code of the HUD as Nraas PortraitPanel would not offer compatibility.
Maybe when our chief coder is back he can comment on the issue at hand and offer another solution. Though might take a while.