ET Script Error Uploaded

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brappl
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ET Script Error Uploaded

Post by brappl » December 13th, 2016, 5:04 pm

There are 6 children that come to the day care center. I just uploaded a Error Trap log. I have the children on the lot showing in Portrait Panel. When I clicked on Richie Striker to see where he was the camera moved off the lot and Richie was being carried by his father and the game reverted to the Striker Household as being active. When I went back to my active household all the kids were missing from the Portrait Panel. I set PP to show all the kids and Richie was back.

I can't figure out what is stuck in the Interaction Queue or is that Argument Exception telling me there is a mod conflict?

Other than that the game moved along fine. Thank you :)

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Post by brappl » December 13th, 2016, 5:16 pm

Sorry .. Richie is the Father. The child is Sebastian.

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Post by igazor » December 13th, 2016, 6:18 pm

I know this household, anyone who has played Bridgeport probably does. Gosh darn it brappl, I really wanted to see some shots of Richie (the grown version) being carried around by his father. :D

The error is a familiar one though. I get a version of that from ErrorTrap when using GoHere's inactive daycare option pretty consistently whenever a kid is due to be picked up from the daycare lot. Yours appears to be the dropped off version of it. In my case I can see that the kid is picked up anyway so I can just ignore it and play through. It's when the error on a certain kid repeats dozens of times long after the kid has been picked up that I can't stand it anymore and end up switching off the inactive daycare option and (it's been a while) I think MC resetting the lot.

As for the household switching to the Strikers on you by clicking on Richie in case that was unexpected, that's a feature of PortraitPanel.
NRaas > PP > General > Dream Catching

I believe it's right-clicks on the PP icons that are supposed to refocus the game camera on an inactive sim. I tend to never put inactive sims in the panel because of how easy it is to switch households without really meaning to.

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Post by brappl » December 13th, 2016, 6:49 pm

HA! I never played Bridgeport but was in there a few weeks ago looking for different high rises and while I was at it a few of the families. I'm playing them in rotation keeping what ever traits and such they came with.

I've been using GoHere's inactive day care for awhile and this was the first time I noticed this and it also happened when the kids that come after school arrived and some of the kids already there were picked up. I look in on the day care center when I'm rotating and was happy to see the center full so thought nothing of it. Jeeze, those kids all show up needing something and or in rotten moods. In addition to the 7 homeless children living there I have a level 10 Day Care woman who runs the operation, A level 10 Homemaker and a Level 10 Handy Man both who live in two cottages behind the main house. Even the Handy Man pitches in without me having to direct him.
All hell breaks loose when the three kids who are watched when school lets out shows up with the other 7. I'm always happy to see a few of the regular household hitting the park or going to a friends house after school.

I've had Dream Catcher on is SP and MC and did not realize I also had it on in PP until you mentioned it. I set it back to false. Thank you very much igazor.

Oh and one question: The Day Care owner spent four sim hours teaching one of those little monsters to walk and she'd probably still be teaching him if I didn't intercede and up his walking skill. Could it be those things can not be taught at a day care center?

I think I'll rotate to another household. This one was exhausting, lol.

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Post by igazor » December 13th, 2016, 7:02 pm

Oh, you're welcome but I should have put up a big disclaimer. I've never played an active daycare provider. So I really can't answer the skill teaching question. Yes, that does sound exhausting. Actually the whole thing sounds like a commercial for one of the migraine fighting medications I used to have to take. (children don't cause migraines, but they aren't well known for being a cure when they misbehave or get cranky either) :)

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Post by brappl » December 13th, 2016, 7:14 pm

OMG, igazor the scenarios are a riot. Every time you mouse over one of them they need something even if it's as little as "I could use a snack right now" (and their status is "very happy). The only message I haven't seen is this PITA needs a nap. Today while everything was in turmoil one of the kids that lives there was on a laptop that came from heaven knows where but she was getting ready to buy up deeds. Stopped that PDQ and sure enough I did not have that setting at False in SP.

I'm going to rotate over to the Abbey of St Maron and see how the Nuns and my sims committed to religion are doing. I need some peace and quiet, lol.

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Post by igazor » December 13th, 2016, 7:33 pm

Geez, it's a good thing daycare doesn't extend into the late night and early am hours or these rotten kids would be on laptops hacking away at everyone's bank accounts in town.

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Post by Chain_Reaction » December 13th, 2016, 8:04 pm

Looks like an EA fail where the child was picked up and put down more than once causing an event listener to fire twice on code that wasn't expecting it to. It can be ignored.

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Post by brappl » December 13th, 2016, 8:36 pm

Thanks Chain :)
@igazor - lol, but they are little darlings.

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