Creating an NRaas project MC Additions

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icarus_allsorts
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Post by icarus_allsorts » May 21st, 2014, 10:22 am

Sounds like the very mod it would fit into ;D

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Chain_Reaction
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Post by Chain_Reaction » May 22nd, 2014, 4:35 am

Okie dokie, well, said mod is not quite done. In fact there's a couple of technical hurdles still left to conquer and I'm not entirely sure when I will have an ah-ha moment. So you're welcome to ship it as your own mod or commit the code to the project (wherever) and I'll roll it into the mod when it's ready. :)

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Post by icarus_allsorts » May 23rd, 2014, 6:14 am

Okay, had another go with the separate mod only using the base Nraas framework, and... surprisingly got it working simply enough despite the fuss I went through the first time. Guess 3rd time's really the charm :D

I've uploaded the code at GitHub for now. As it is it's just a small mod that works (seemingly) fine on its own, but the single interaction in there should fit into any NRaas mod (I'll probably have to and will redo the interaction as a popup menu option instead in that case though). Definitely looking forward to the custom lot type (!!) mod, and if this feature does have a place in there I'll be revising it (I'm guessing the mod'll be using popup menus?) once you're done Chain :)

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Post by Chain_Reaction » May 25th, 2014, 1:38 am

Looks good! Are you planning to release this or is the plan to wait for the merge? :)

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Post by icarus_allsorts » May 25th, 2014, 8:31 am

If it's ok I would rather see it merged into a larger mod (the future custom lot one sounding like it'll be the best fit). Don't think there's such a huge demand for the feature anymore at this point of time - though personally I would've been really happy if it had been around a year ago when the OCD part of me couldn't stand it when I added new lots to the world and there would be the blank space in those maptag info windows where the address would go (got even more senselessly aggravated when IP came out since none of the Dive Lots had addresses!)

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Post by Chain_Reaction » May 26th, 2014, 12:41 am

That's fine with me. As soon as it stops being a booger it will be available :)

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Post by icarus_allsorts » May 26th, 2014, 7:42 am

Looking forward to it then :) If it turns out not to cooperate with the mod though just go ahead and release it without the interaction and let me know to see if I can do anything about it

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