Creating an NRaas project Core question (Walkstylepriorities).

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Chain_Reaction
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Post by Chain_Reaction » February 17th, 2014, 10:10 am

The changes in Sims3.Gameplay.Actors+SimRoutingComponent, Sims3.Gameplay.Routing+FollowSubPathRouteAction and Sims3.Gameplay.Routing+PortalAnimateThroughAction look applicable to this issue.

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Post by Chain_Reaction » February 17th, 2014, 8:56 pm

Interesting. I wonder if it has something to do with existing doors. I haven't tried replacing.

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JunJayMdM
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Post by JunJayMdM » February 19th, 2014, 4:11 am

Yeah I think that will be best how you're doing it. I wish I could help with that but I haven't had that twirling issue since EA claimed it had been fixed, in fact I can't even reproduce it, it just doesn't happen to me anymore

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Post by Chain_Reaction » February 19th, 2014, 8:27 am

Very interesting. I definitely still have it. It happens all the time in my testing Sunset Valley which is a fresh game.

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Post by JunJayMdM » February 19th, 2014, 11:09 am

I don't know, this dog seems to have the same problem, could it be the global warming?

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